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Friday Facts #313 - Light at the end of the bug tunnel

Posted: Fri Sep 20, 2019 12:22 pm
by FactorioBot

Re: Friday Facts #313 - Light at the end of the bug tunnel

Posted: Fri Sep 20, 2019 12:26 pm
by Nachie
0.17.69?

Nice.

Re: Friday Facts #313 - Light at the end of the bug tunnel

Posted: Fri Sep 20, 2019 12:30 pm
by Drury
What an odd angle in the PCGamesN article. Like devs announcing a break from bugfixing is some kind of negligence.

Good to know there's progress being made on the wretched fluids, and the bugs in general. Nice landfill redesign too, reminds me a bit of oldschool isometric games.

Re: Friday Facts #313 - Light at the end of the bug tunnel

Posted: Fri Sep 20, 2019 12:39 pm
by Gergely
This is probably why you shouldn't have admitted to the release of a game slowing you down. This loose approach to game development however does seem to be paying off, especially when smart people know exactly when to take a break.

Re: Friday Facts #313 - Light at the end of the bug tunnel

Posted: Fri Sep 20, 2019 12:46 pm
by LotA
I just read last week fff and this one in a row. 45° looks quite better indeed and it's lovely to see that devs acknowledged it right away and made it canon in just a week.

Factorio's development has slowed down a lot for 1 year, maybe even 2 but it's not a matter of wow classic or any other game for that matter.
It's just the 80/20 rule in conjunction with the incredibly high quality standard you are willing to provide with that big baby.

Quite the opposite to EA's (or any big company) philosophy of set agenda (whether the game is completed or not) and cash-grabbing techniques.

Love you <3

Re: Friday Facts #313 - Light at the end of the bug tunnel

Posted: Fri Sep 20, 2019 12:46 pm
by Drury
Gergely wrote:
Fri Sep 20, 2019 12:39 pm
This is probably why you shouldn't have admitted it.
Because some out-of-the-loop journalists decide to put a spin on it? They'd find a way either way.
Gergely wrote:
Fri Sep 20, 2019 12:39 pm
This loose approach to game development however does seem to be paying off, especially when smart people know exactly when to take a break.
Agreed.

Re: Friday Facts #313 - Light at the end of the bug tunnel

Posted: Fri Sep 20, 2019 12:53 pm
by Jon8RFC
Ahh, another crash graph...it's always interesting and fun to see numbers and data for things.

Re: Friday Facts #313 - Light at the end of the bug tunnel

Posted: Fri Sep 20, 2019 12:54 pm
by blizgerg
Beautiful.

A bit saddening about the spin on that journal story but at least they have a link to the FFF in question and publicity is publicity as they say... if I didn't know about factory and read that article and followed the link I'd totally be sold on factory.

Re: Friday Facts #313 - Light at the end of the bug tunnel

Posted: Fri Sep 20, 2019 1:08 pm
by Serenity
The 45° rotation feels off because nothing else in the game uses it. Everything else is normal isometric, so it looks very out place.

Though I still don't see why there is a grid at all. I like the dirt heaps and uneven surface. That's enough. But why would someone fill in stone/dirt and then take a machine and make a grid on the surface?

Re: Friday Facts #313 - Light at the end of the bug tunnel

Posted: Fri Sep 20, 2019 1:36 pm
by LotA
Serenity wrote:
Fri Sep 20, 2019 1:08 pm
But why would someone fill in stone/dirt and then take a machine and make a grid on the surface?
It's just a human thing
We do what we must because we can

Image

Re: Friday Facts #313 - Light at the end of the bug tunnel

Posted: Fri Sep 20, 2019 1:45 pm
by BlueTemplar
Geocells ?
Image
Wikipedia wrote:Geogrids are used to prevent sliding on long and steep slopes during installation and use of a landfill capping system.

Re: Friday Facts #313 - Light at the end of the bug tunnel

Posted: Fri Sep 20, 2019 1:47 pm
by darkfrei
LotA wrote:
Fri Sep 20, 2019 1:36 pm
It's just a human thing
The landfill must be something like that.

Re: Friday Facts #313 - Light at the end of the bug tunnel

Posted: Fri Sep 20, 2019 1:57 pm
by TreefrogGreaken
This is a race between getting my mod to 0.7 or Factorio going 0.17 stable, its going to be close i think!

Guess its time to start working on those 1700+ Minor Issues right! ;)

Re: Friday Facts #313 - Light at the end of the bug tunnel

Posted: Fri Sep 20, 2019 2:00 pm
by Loewchen
Serenity wrote:
Fri Sep 20, 2019 1:08 pm
But why would someone fill in stone/dirt and then take a machine and make a grid on the surface?
Erosion control

Re: Friday Facts #313 - Light at the end of the bug tunnel

Posted: Fri Sep 20, 2019 2:02 pm
by Philip017
I'm glad you enjoyed your vacation and came back recharged, everyone deserves a vacation, even if the timing doesn't quite work out very well.

as for the landfill graphic, it does indeed look better, it would be nice if some other suggestions were added as well,
- like the ability to dig it back up if we needed to, aka water fill
- be able to place it under blueprints automatically, aka landfill everything
- have it turn to grass over time, i am not a big fan of the brown..
- add fertilizer to turn it to grass, perhaps add seeds to grow trees as well?

anyway thanks for making this game great!

Re: Friday Facts #313 - Light at the end of the bug tunnel

Posted: Fri Sep 20, 2019 2:11 pm
by LydianLights
It's pretty hilarious what passes as """news""" on these clickbait journalism sites. Barely a paragraph worth of info trying to sensationalize the most irrelevant event. Pretty much the lowest effort possible. I mean, to give credit where credit is due, at least it wasn't just outright fabrication. It is something that technically did happen.

Re: Friday Facts #313 - Light at the end of the bug tunnel

Posted: Fri Sep 20, 2019 2:29 pm
by m.stitek
What was the pub you were in yesterday? Anyway, glad to see so many bugs squished. Thank you.

Re: Friday Facts #313 - Light at the end of the bug tunnel

Posted: Fri Sep 20, 2019 2:29 pm
by Ethrel
Long time member and lurker here with a couple cents to give...

I have worked in game dev. Spent two years of my life in the trenches. Sometimes, downtime is more important than getting those couple bugs fixed. That article put a pretty heavy slant on things, but I, for one, absolutely understand. The dev team is great, and I love the communication with the community. You guys are awesome, Wube.

Love you all, keep doing what you're doing.

Re: Friday Facts #313 - Light at the end of the bug tunnel

Posted: Fri Sep 20, 2019 2:32 pm
by T-A-R
Serenity wrote:
Fri Sep 20, 2019 1:08 pm
The 45° rotation feels off because nothing else in the game uses it. Everything else is normal isometric, so it looks very out place.
How does diagonal rails and diagonal (hazard) concrete rows look on them?

Congrats on your priest levels:p

Re: Friday Facts #313 - Light at the end of the bug tunnel

Posted: Fri Sep 20, 2019 2:33 pm
by Klonan
m.stitek wrote:
Fri Sep 20, 2019 2:29 pm
What was the pub you were in yesterday? Anyway, glad to see so many bugs squished. Thank you.
Jama Steakhouse