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Friday Facts #364 - 1.1 stable

Posted: Fri Jan 29, 2021 9:41 am
by FactorioBot

Re: Friday Facts #364 - 1.1 stable

Posted: Fri Jan 29, 2021 10:05 am
by mikiqex
Thanks guys, those new features are amazing, with exception to the automatic underground belt traversal, which is freaking EPIC! :shock:

I'm always grateful for articles about optimizations, so also thanks to Rseding for the Save game speed explanation, I was curious about that since it was mentioned in the change log.

Re: Friday Facts #364 - 1.1 stable

Posted: Fri Jan 29, 2021 10:06 am
by BHakluyt
Congrats on the 0 bugs and 0 issues guys, may the same reporter now write a decent article.

Kindy please add a shortcut key to toggle a train between automatic and manual when riding?

Re: Friday Facts #364 - 1.1 stable

Posted: Fri Jan 29, 2021 10:23 am
by NIronwolf
I think in the section "New Train Overview GUI - The beginning" the third image is mislabeled as 1.1.0. I looked at it to long trying to figure out what was new before continuing and seeing the real new screenshots. :)

Cheers on another great release!

Re: Friday Facts #364 - 1.1 stable

Posted: Fri Jan 29, 2021 10:35 am
by Klonan
NIronwolf wrote:
Fri Jan 29, 2021 10:23 am
I think in the section "New Train Overview GUI - The beginning" the third image is mislabeled as 1.1.0. I looked at it to long trying to figure out what was new before continuing and seeing the real new screenshots. :)

Cheers on another great release!
It is 1.1.0, since the new GUI was only added in 1.1.9

Re: Friday Facts #364 - 1.1 stable

Posted: Fri Jan 29, 2021 10:41 am
by juliejayne
Wonderful. Still the best factory game in town.

Re: Friday Facts #364 - 1.1 stable

Posted: Fri Jan 29, 2021 11:14 am
by PaszaVonPomiot
Amazing update! I especially like belt optimizations because i'm belt nerd and traing gui because i'm also a train nerd :ugeek:
I'm also a fluid nerd and i've heard a rumor about fluid system... :D

Re: Friday Facts #364 - 1.1 stable

Posted: Fri Jan 29, 2021 11:36 am
by NickKsh
mikiqex wrote:
Fri Jan 29, 2021 10:05 am
so also thanks to Klonan for the Save game speed explanation
Klonan made new Train GUI.
Rsenging is optimization guy. ;)

Re: Friday Facts #364 - 1.1 stable

Posted: Fri Jan 29, 2021 11:38 am
by Ghoulish
I really enjoy reading about the processes involved in improving the game. Awesome changes as always :) Never stop looking for that little extra % improvement!

And something about what's on the horizon next week.. can't wait!

Re: Friday Facts #364 - 1.1 stable

Posted: Fri Jan 29, 2021 12:05 pm
by Lyverbe
2 comments
  • "We added a few last minute nice to have feature to the Spiders" - I was sure a word was missing somewhere. As a suggestion, add quotes or something for 'nice to have'.
  • I always find the animations disturbing while reading. I try to hide them by keeping them off the screen but it's sometimes quite hard like when reading small paragraphs such as "Smart belt building" in this case where you have the walking spiders above and belt building below. Perhaps add a "Play" button? Play on mouse hover?

Re: Friday Facts #364 - 1.1 stable

Posted: Fri Jan 29, 2021 12:28 pm
by lupinehorror
new belt traversal = tremendous

Re: Friday Facts #364 - 1.1 stable

Posted: Fri Jan 29, 2021 12:48 pm
by m4ssl4gg
Thanks for the post, I miss these.

Re: Friday Facts #364 - 1.1 stable

Posted: Fri Jan 29, 2021 12:55 pm
by GrumpyJoe
Its like cleaning the kitchen properly, so you can start cooking something fresh. More about that next week!
New Wube project confirmed.
Confirmed in a way that article confirmed a buggy game, but it's on the internet now, must be true.

Re: Friday Facts #364 - 1.1 stable

Posted: Fri Jan 29, 2021 12:58 pm
by Molay
I don't need to say how incredible the game has become as a result of your tireless work guys, so I'll point to the next most exciting thing I read in this FFF
So I'm pretty thrilled to finally get to the point, where we actually have 0 known issues and 0 active bug reports on the forums. Its like cleaning the kitchen properly, so you can start cooking something fresh. More about that next week!
Something fresh, and you'll talk about it next week?? Now that's a cause for HYPE! :D

Re: Friday Facts #364 - 1.1 stable

Posted: Fri Jan 29, 2021 1:06 pm
by fishycat
Grats to all the team for another great achievement!

I really would like to know what article that was. I mean, from what it sounds like, the reporter must have done a poor job. My guess, he tuned in last year, that was a little wonky and based of that he wrote an article.


More about that next week!
Nice, at least another FFF! :D

Re: Friday Facts #364 - 1.1 stable

Posted: Fri Jan 29, 2021 1:32 pm
by Mr_Nebius
Hey guys. Can you please create an official guide about how to increase UPS for megabase.

Re: Friday Facts #364 - 1.1 stable

Posted: Fri Jan 29, 2021 2:08 pm
by NotRexButCaesar
Mr_Nebius wrote:
Fri Jan 29, 2021 1:32 pm
Hey guys. Can you please create an official guide about how to increase UPS for megabase.
/r/technical factorio
https://discord.gg/Um6tr8Wv

[FFF-364] Thumbnail the on "Blog" page weights 2MiB

Posted: Fri Jan 29, 2021 4:27 pm
by yeputons
Looks like the 128x128 thumbnail for the blog post actually refers to a 1536x960 full-scale image which weights 2 MiB:

Image

Other thumbnails are much smaller, e.g. FFF 363's is 456x456. Still bigger than 128x128, but it's for high-DPI displays, I guess?

Anyway, if this gets accepted, congratulations on causing a bug report by publishing a "we have no bug reports" post!

Re: Friday Facts #364 - 1.1 stable

Posted: Fri Jan 29, 2021 4:40 pm
by Amarula
Congratulations!

How much do I love the new trains GUI? Recently I have been playing a number of fresh games that are all relatively small, around the number of trains mentioned in the post (100+ trains, 200+ stations). So today I went back and loaded up my main game that has been worked on for the last 3 years: 1,136 trains, 2,261 stops. Oh yeah the new trains GUI is amazing! Thank you, thank you, thank you!

Re: Friday Facts #364 - 1.1 stable

Posted: Fri Jan 29, 2021 5:48 pm
by Fractaliste
Is the following view activable with debug settings ?

Image