[0.18.3] crash when firing atomic bombs

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rgx
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[0.18.3] crash when firing atomic bombs

Post by rgx »

I have been cleaning up the surroundings lately, using nukes. But the game crashes when I fire two at a time. I think the exact moment is when one bomb is rendering the explosion, while the other is still in the air. Or vice versa, if you fire a rocket while the first one is animating the explosion. And I have tried this several times now, you should be able to reproduce the crash using the savefile. Just pickup the rocket launcher and fire away, game will crash.

Ubuntu 18.04, kernel 4.15. Also using hugepages for performance.
R7 2700X, RX580 4GB, 16GB RAM.

Savefile:
https://drive.google.com/open?id=1nW0CX ... hQg9j6NfMl


(Added the save file, looks like it was small enough to attach directly.)
(...or not. Will try something else.)
(Added link to goodle drive with savefile.)
Attachments
factorio-current.log
(10.52 KiB) Downloaded 99 times
Last edited by rgx on Mon Feb 03, 2020 7:41 pm, edited 1 time in total.
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TruePikachu
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Re: [0.18.3] crash when firing atomic bombs

Post by TruePikachu »

Duplicate of 80613
rgx
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Re: [0.18.3] crash when firing atomic bombs

Post by rgx »

TruePikachu wrote: Mon Feb 03, 2020 7:39 pm Duplicate of 80613
Very possible. And yes, also crashes after having launched nuke and going back into tank.
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Re: [0.18.3] crash when firing atomic bombs

Post by TruePikachu »

rgx wrote: Mon Feb 03, 2020 7:44 pm
TruePikachu wrote: Mon Feb 03, 2020 7:39 pm Duplicate of 80613
Very possible. And yes, also crashes after having launched nuke and going back into tank.
No, I mean it literally is a duplicate of that issue, I read the log myself.

Line 107:

Code: Select all

 144.376 Error Commandable.cpp:320: this->lastDamageDealer->getSubstitute() == *this->lastDamageDealer was not true
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