[1.1.25]

Things that has been reported already before.
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sikirdub
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[1.1.25]

Post by sikirdub »

I do not speak English, please forgive me for mistakes.

If you place items according to a drawing in which there is part of a logistics network, then logistics wires will be installed even if the technology has not been researched. Mods do not affect this.

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0.002 2021-02-28 20:36:00; Factorio 1.1.25 (build 58135, win64, steam)
   0.002 Operating system: Windows 7 Service Pack 1
   0.002 Program arguments: "D:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: D:/Games/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/KeenAR/AppData/Roaming/Factorio [20649/113921MB]
   0.002 Binaries path: D:/Games/Steam/steamapps/common/Factorio/bin
   0.065 System info: [CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 6000+, 2 cores, RAM: 3179/4095 MB, page: 4312/12284 MB, virtual: 183/8388607 MB, extended virtual: 0 MB]
   0.065 Display options: [FullScreen: 1] [VSync: 1] [UIScale: custom (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: ru]
   0.120 Available displays: 1
   0.120  [0]: \\.\DISPLAY1 - NVIDIA GeForce 9500 GT {0x05, [0,0], 1280x1024, 32bit, 75Hz}
   0.333 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.385 Initialised Direct3D[0]: NVIDIA GeForce 9500 GT; id: 10de-0640; driver: nvd3dumx.dll 21.21.13.4201
   0.385   D3D Feature Level: 10.0, DXGI 1.2+, SwapChain: 1,discard,-,-,-,none
   0.385   Compute supported: Yes
   0.385   BGR 565 Supported: No
   0.385   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.385 Graphics settings preset: low
   0.385   Dedicated video memory size 1005 MB
   0.634 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: low-quality] [Color: 32bit]
   0.634                   [Max threads (load/render): 32/2] [Max texture size: 4096] [Tex.Stream.: 1] [Rotation quality: normal] [Other: stDCwt] [B:0,C:0,S:80]
   0.926 DSound: Starting _dsound_update thread
   0.926 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   0.938 DSound: Enter _dsound_update; tid=7768
   4.610 Loading mod settings Factorissimo2 2.5.1 (settings.lua)
   4.610 Loading mod settings Warehousing 0.4.1 (settings.lua)
   4.661 Loading mod core 0.0.0 (data.lua)
   5.013 Loading mod base 1.1.25 (data.lua)
   7.081 Loading mod EvoGUI 0.4.601 (data.lua)
   7.478 Loading mod Factorissimo2 2.5.1 (data.lua)
   8.000 Loading mod Warehousing 0.4.1 (data.lua)
   8.458 Loading mod base 1.1.25 (data-updates.lua)
   8.869 Loading mod Warehousing 0.4.1 (data-final-fixes.lua)
   9.981 Checksum for core: 217331212
   9.981 Checksum of base: 3777792092
   9.981 Checksum of EvoGUI: 3279161307
   9.981 Checksum of Factorissimo2: 3583932148
   9.981 Checksum of Warehousing: 1989121113
  11.214 Prototype list checksum: 3913837392
  11.338 Loading sounds...
  13.152 Info PlayerData.cpp:73: Local player-data.json unavailable
  13.152 Info PlayerData.cpp:76: Cloud player-data.json available, timestamp 1614523383
  16.080 Initial atlas bitmap size is 4096
  16.111 Created atlas bitmap 4096x4092 [none]
  16.126 Created atlas bitmap 4096x4092 [none]
  16.138 Created atlas bitmap 4096x4076 [none]
  16.149 Created atlas bitmap 4096x4072 [none]
  16.167 Created atlas bitmap 4096x4096 [none]
  16.176 Created atlas bitmap 4096x4088 [none]
  16.177 Created atlas bitmap 4096x720 [none]
  16.177 Created atlas bitmap 4096x2152 [decal]
  16.185 Created atlas bitmap 4096x4096 [low-object, linear-minification]
  16.186 Created atlas bitmap 4096x1744 [low-object]
  16.186 Created atlas bitmap 4096x2592 [mipmap, linear-minification, linear-magnification, linear-mip-level]
  16.187 Created atlas bitmap 4096x2352 [terrain, mipmap, linear-minification, linear-mip-level]
  16.187 Created atlas bitmap 4096x1152 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
  16.188 Created atlas bitmap 4096x1664 [smoke, mipmap, linear-minification, linear-magnification]
  16.188 Created atlas bitmap 4096x944 [mipmap]
  16.191 Created atlas bitmap 4096x4048 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  16.192 Created atlas bitmap 4096x448 [icon, not-compressed, mipmap, linear-minification, linear-magnification]
  16.192 Created atlas bitmap 2048x684 [alpha-mask]
  16.219 Created atlas bitmap 4096x4096 [shadow, linear-magnification, alpha-mask]
  16.233 Created atlas bitmap 4096x4096 [shadow, linear-magnification, alpha-mask]
  16.251 Created atlas bitmap 4096x4096 [shadow, linear-magnification, alpha-mask]
  16.285 Created atlas bitmap 4096x4096 [shadow, linear-magnification, alpha-mask]
  16.286 Created atlas bitmap 4096x1620 [shadow, linear-magnification, alpha-mask]
  16.286 Created atlas bitmap 4096x1312 [shadow, mipmap, linear-magnification, alpha-mask]
  16.287 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  16.375 Created virtual atlas pages 4096x4096x3
  16.376 Texture processor created (2048). GPU accelerated compression Supported: NO, Enabled: yes/yes. 
  53.001 Parallel Sprite Loader initialized (threads: 1)
  71.120 Sprites loaded
  72.477 Generated mipmaps (3) for atlas [8] of size 4096x4096   <total: 1333.84, render: 0.01, copy-to-host: 35.99, convert: 136.08, update: 1.49>
  72.558 Generated mipmaps (3) for atlas [9] of size 4096x1744   
  72.668 Generated mipmaps (3) for atlas [10] of size 4096x2592   
  72.775 Generated mipmaps (3) for atlas [11] of size 4096x2352   
  72.823 Generated mipmaps (3) for atlas [12] of size 4096x1152   
  72.898 Generated mipmaps (3) for atlas [13] of size 4096x1664   
  72.937 Generated mipmaps (3) for atlas [14] of size 4096x944   
  72.959 Generated mipmaps (5) for atlas [15] of size 4096x4048   
  72.970 Generated mipmaps (5) for atlas [16] of size 4096x448   
  73.011 Generated mipmaps (3) for atlas [23] of size 4096x1312   
  73.059 Custom mipmaps uploaded.
  73.491 Generated mipmaps for virtual atlas of size 4096x12288
  73.623 Custom inputs active: 3
  76.539 Factorio initialised
  76.584 Steam Storage Quota: 3661/4768
1008.808 Loading map C:\Users\KeenAR\AppData\Roaming\Factorio\saves\survnomods58.zip: 10258951 bytes.
1009.001 Loading level.dat: 30240709 bytes.
1009.007 Info Scenario.cpp:197: Map version 1.1.25-0
1009.015 Info PrototypeMigrationList.cpp:194: Activating migration Warehousing/Warehousing_0.0.10.json
1009.015 Info PrototypeMigrationList.cpp:194: Activating migration Warehousing/Warehousing_0.2.0.json
1012.390 Loading blueprint storage: Local timestamp 1614365025, Cloud timestamp 1614365032
1013.484 Loading script.dat: 407 bytes.
1013.491 Checksum for script C:/Users/KeenAR/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1735894310
1013.497 Checksum for script __EvoGUI__/control.lua: 759905060
1013.508 Checksum for script __Factorissimo2__/control.lua: 4239632350
1013.509 Checksum for script __Warehousing__/control.lua: 2235443339
1013.521 Applying migration: Warehousing Mod: Warehousing_0.0.1.lua
1013.521 Applying migration: Warehousing Mod: Warehousing_0.0.8.lua
1013.521 Applying migration: Warehousing Mod: Warehousing_0.2.0.lua
1070.198 Info AppManager.cpp:306: Saving to _autosave3 (blocking).
1072.637 Info AppManagerStates.cpp:1934: Saving finished
1254.047 Info AppManager.cpp:306: Saving to _autosave1 (blocking).
1255.543 Info AppManagerStates.cpp:1934: Saving finished
1436.096 Info AppManager.cpp:306: Saving to _autosave2 (blocking).
1437.599 Info AppManagerStates.cpp:1934: Saving finished
1702.048 Info AppManager.cpp:306: Saving to _autosave3 (blocking).
1703.473 Info AppManagerStates.cpp:1934: Saving finished
1931.914 Info AppManager.cpp:306: Saving to _autosave1 (blocking).
1933.417 Info AppManagerStates.cpp:1934: Saving finished
2113.663 Info AppManager.cpp:306: Saving to _autosave2 (blocking).
2115.898 Info AppManagerStates.cpp:1934: Saving finished
2411.299 Info AppManager.cpp:306: Saving to _autosave3 (blocking).
2412.723 Info AppManagerStates.cpp:1934: Saving finished


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NotRexButCaesar
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Posts: 1120
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Re: [1.1.25]

Post by NotRexButCaesar »

Here is a formatting tip:

If you use the format:

Code: Select all

[spoiler=<<you must put a title here>>]<<your message>>[/spoiler]
You get a drop down menu
like this
I see that a moderator has also converted your text to a code block, which is done like this:

Code: Select all

[code]<<your text here>>
[/code]
—Crevez, chiens, si vous n'étes pas contents!

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