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[1.1.77] Crash after some time when disconnected

Posted: Thu Mar 09, 2023 11:30 pm
by ptx0

Code: Select all

2297.576 Error ClientMultiplayerManager.cpp:99: MultiplayerManager failed: "You have been disconnected as your computer or network wasn't fast enough to keep up with the server."
2297.578 Info ClientMultiplayerManager.cpp:608: UpdateTick(302248299) changing state from(InGame) to(WaitingForUserToSaveOrQuitAfterServerLeft)
2297.578 Info ClientMultiplayerManager.cpp:867: Disconnect notification for peer (3)
Factorio crashed. Generating symbolized stacktrace, please wait ...
/tmp/factorio-build-rF4Jmx/src/Util/Logger.cpp (313): Logger::writeStacktrace(FileWriteStream*, StackTraceInfo*)
/tmp/factorio-build-rF4Jmx/src/Util/Logger.cpp (322): Logger::logStacktrace(StackTraceInfo*)
/tmp/factorio-build-rF4Jmx/src/Util/CrashHandler.cpp (184): CrashHandler::writeStackTrace(CrashHandler::CrashReason)
/tmp/factorio-build-rF4Jmx/src/Util/CrashHandler.cpp (636): CrashHandler::commonSignalHandler(int)
/tmp/factorio-build-rF4Jmx/src/Util/CrashHandler.cpp (642): CrashHandler::SignalHandler(int)
0x7fd67bb11c6f
0x7fd67bb5d98c
gsignal
abort
0x7fd67c145bb2
0x7fd67c136151
0x7fd67c1382c2
0x7fd67c139121
0x7fd67c143b3d
0x7fd67c146aa4
0x7fd67bb58f40
0x7fd67bb5bc3c
0x7fd67bbdb0ab
0xffffffffffffffff
Stack trace logging done
2979.784 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
2983.306 Uploading log file
2983.378 Info SystemUtil.cpp:801: Started /home/ptx0/factorio/schalls/bin/x64/factorio; trampoline PID: 15933
It seems to have uploaded the log file somewhere. But I don't know what actually happened here. The stack seems useless from my end.

I returned to my game to find it had disconnected due to a network issue, and upon clicking "Reconnect", it crashed.

Re: [1.1.77] Crash after some time when disconnected

Posted: Fri Mar 10, 2023 3:36 am
by ptx0
It seems to not be reproducible. Might be magic.

Re: [1.1.77] Crash after some time when disconnected

Posted: Wed Mar 15, 2023 12:36 pm
by boskid
This log does not contain any useful informations and as such there is no well defined condition when this bug report would be considered fixed or not a bug. Since there is also 105527 it could be a duplicate as well. Moving to duplicates until proven otherwise.

Re: [1.1.77] Crash after some time when disconnected

Posted: Wed Mar 15, 2023 2:44 pm
by ptx0
boskid wrote:
Wed Mar 15, 2023 12:36 pm
This log does not contain any useful informations and as such there is no well defined condition when this bug report would be considered fixed or not a bug. Since there is also 105527 it could be a duplicate as well. Moving to duplicates until proven otherwise.
naw, you're correct to move it. The lack of stack information and even the inability to allocate memory, is likely due to the oddity behaviour caused by losing connection to Wayland.

Re: [1.1.77] Crash after some time when disconnected

Posted: Wed Mar 15, 2023 2:45 pm
by ptx0
there's also an already-fixed condition with Wayland where the game crashes on exit, and this could be related to that.