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Creeps bugging up

Posted: Tue Feb 11, 2014 2:27 pm
by Deathmage
When there are a large amount of spawners (and creeps(?)) spawners ignore the spawning cap. however they stop moving and only a few will come and attack. worms are not affected Image

Re: Creeps bugging up

Posted: Wed May 21, 2014 7:57 am
by cube
This is a duplicate of https://forums.factorio.com/forum/vie ... =41&t=2183 .

The biters you see are trying to attack you, but the path finder is overloaded and they wait for it. There will be some improvements for this situation in 0.10.0, complete fix is expected later.