[1.1.25] Bitters can jump. Now over the walls. Old ref included.

Things that has been reported already before.
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KeepResearchinSpoons
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[1.1.25] Bitters can jump. Now over the walls. Old ref included.

Post by KeepResearchinSpoons »

# AN OLD ONE ref:
The old one about jumping bitters (green ones over the void gap in 1.1.21) was triaged as not-a-bug.
That thread is here,
That video [31 sec] is here.

# WAHT?
When you see the wall and the bitters on the other side...
Even if the wall is unbreakable for you, fear not, the bitters shall arrive! maybe. Sometime. When you see them not.
So just now we've got us rampaged by the over-the-wallers party and lost a single-on-a-map precious item... well whatever, here goes the map restart.
Featuring jumper bitters in a number of defense maps and scenarios.

# HOW?
Well it was obvious that the jump thing should jump. But we believed it should not...
The fastest repro I know of is in the footage.
Lads and gents, today! we have the little ones jump over the walls as some jumpy little goats! All for your pleasure and fun!
Here is the YT PoC vid [48 sec] of 1.1.25 nomods.
The last part with jumpers is in fact x1 speed.

and here is a save file. Same as with an old one just load it to see more jumps.
bug_of_jumping_x2_1.1.25.zip
(3.75 MiB) Downloaded 64 times

Best regards.
your B.E.S.T* jumping teacher in factorio jungles.
Or would I need to make a cliff hanger jumper next?
*(Results may vary! Needs more testing. A lot of it.)

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Klonan
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Re: [1.1.25] Bitters can jump. Now over the walls. Old ref included.

Post by Klonan »

This is the same as the old thread, so also not a bug

There is separation logic designed to keep biters from getting too close to eachother,
It was not written to deal with the situation of spamming hundreds in the same small area

Unless it happens in a real game we are not likely to look into this

KeepResearchinSpoons
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Re: [1.1.25] Bitters can jump. Now over the walls. Old ref included.

Post by KeepResearchinSpoons »

Does me getting a vid of a relatively small number (4 nades to clean) (vs 12-15 average at bottlenecks) jumping over the straight wall would turn the tables here?
I mean them getting over the closed area that they have no access to on a normal basis

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