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[1.1.5] Flamethrower turret fluid bar

Posted: Wed Dec 09, 2020 6:07 pm
by Barbossahector
Hello

I've noticed a strange behaviour of famethrower turret fluid bar.
Flamethrower turrets was connected to system of pipes with pump, then I remowed connections and pomp as on screenshot.
My surprise was that for the first few uses after disconnection, the amount of fuel in the turret does not seem to decrease at all, the fluid bar is full (100%).
After a few attacks I saw that it starts to fall, so it's not a " infinite-fluid" bug.

Probably the cause is a wrong fluid bar calculation
bug1199.png
bug1199.png (3.35 MiB) Viewed 1351 times

Re: [1.1.5] Flamethrower turret fluid bar

Posted: Wed Dec 09, 2020 6:10 pm
by boskid
This is most likely not a bug. Flamethrower turret has 2 fluid containers: one is internal buffer, and one is fluid box itself (because it works as a pipe). Most likely it was consuming fluid from internal buffer but it was immediately refilled from fluidbox and when fluidbox went dry, internal buffer started depleting.

Ref: 79253

Re: [1.1.5] Flamethrower turret fluid bar

Posted: Thu Dec 10, 2020 8:22 am
by posila
We used to add up content of the pipe and internal buffer, but this was intentionally "tweaked" to show just the internal buffer, so I suppose it is working as intended.