[Rseding] [1.1.37] Logistic chests still show "Out of network" warning after deinstalling mod
Posted: Sun Aug 22, 2021 2:50 pm
hello,
I am not sure if this is considered a bug, maybe working as intended.
what I did?
- I installed a mod that changes roboport logistic network, download any you want.
- I set the roboport range to let's say 5 only, very short
- I opened a map and put a roboport, requester chest within expected range. it works
- I put a chest 10 tile away from roboport. in vanilla range it would work but with the mod it does not because the range is 5 now.
- save game
- I say no, I want defaults back, and unload/delete mod which reset the roboport range.
- I open same map I had saved
what I would expect?
- we have two chests, one is within 5 tile of roboport and second is within 10 tile of roboport. since I removed the mod, I would expect both chests to be within range
what happens?
- first one is connected but second (far away) says "out of logistic network". I believe this is because the chest checks range once when it is build on map.
as I said, not sure if it is a bug. I would assume mod's removal should revert the entities on map but I am not sure if it is always supposed to be like that.
example from my game while I was messing with the roboport range. map seems empty because I opened my modded save in vanilla.
mining+building the chest again fixes the problem, so no big issue, just minor annoyance if you have a huge blueprint already build in game.
thanks
I am not sure if this is considered a bug, maybe working as intended.
what I did?
- I installed a mod that changes roboport logistic network, download any you want.
- I set the roboport range to let's say 5 only, very short
- I opened a map and put a roboport, requester chest within expected range. it works
- I put a chest 10 tile away from roboport. in vanilla range it would work but with the mod it does not because the range is 5 now.
- save game
- I say no, I want defaults back, and unload/delete mod which reset the roboport range.
- I open same map I had saved
what I would expect?
- we have two chests, one is within 5 tile of roboport and second is within 10 tile of roboport. since I removed the mod, I would expect both chests to be within range
what happens?
- first one is connected but second (far away) says "out of logistic network". I believe this is because the chest checks range once when it is build on map.
as I said, not sure if it is a bug. I would assume mod's removal should revert the entities on map but I am not sure if it is always supposed to be like that.
example from my game while I was messing with the roboport range. map seems empty because I opened my modded save in vanilla.
mining+building the chest again fixes the problem, so no big issue, just minor annoyance if you have a huge blueprint already build in game.
thanks