Factorio Error
Posted: Thu Mar 24, 2016 11:24 pm
Hey Dudes,
i've created a Mod with a custom explosion, however the game crashes exacly before the rocket reaches it destinanion.
Error Log:
0.002 2016-03-24 23:54:42; Factorio 0.12.29 (Build 17931, win64, steam)
0.002 Operating system: Windows 8.1
0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/Sparkz/AppData/Roaming/Factorio
0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.026 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255]
0.027 Available display adapters: 1
0.027 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4000 {0x05, [0,0], 1600x900, 32bit, 60Hz}
0.028 Create display on adapter 0. Size 1280x720 at position [150, 72].
0.103 Initialised Direct3D:[0] Intel(R) HD Graphics 4000; driver: nvumdshimx.dll 10.18.13.6143
0.132 Desktop composition is active.
0.224 Loading mod core 0.0.0 (data.lua)
0.230 Loading mod base 0.12.29 (data.lua)
0.358 Loading mod 5dim_core 2.2.0 (data.lua)
0.411 Loading mod Atillerie 0.1.0 (data.lua)
0.468 Loading mod Orbital Ion Cannon 1.0.9 (data.lua)
0.520 Loading mod 5dim_automatization 2.2.0 (data.lua)
0.601 Loading mod 5dim_battlefield 0.0.4 (data.lua)
0.686 Loading mod 5dim_decoration 2.2.0 (data.lua)
0.758 Loading mod 5dim_energy 2.2.0 (data.lua)
0.846 Loading mod 5dim_logistic 2.2.0 (data.lua)
0.922 Loading mod 5dim_mining 2.2.0 (data.lua)
1.019 Loading mod 5dim_module 2.2.0 (data.lua)
1.105 Loading mod 5dim_resources 2.2.0 (data.lua)
1.189 Loading mod 5dim_trains 2.2.0 (data.lua)
1.300 Loading mod 5dim_transport 2.2.0 (data.lua)
1.411 Loading mod 5dim_vehicle 2.2.0 (data.lua)
1.520 Loading mod Orbital Ion Cannon 1.0.9 (data-updates.lua)
2.359 Initial atlas bitmap size is 16384
2.362 Created atlas bitmap 16384x8953
16.562 Sprites loaded
17.058 Loading sounds...
18.897 Factorio initialised
33.351 Loading map C:/Users\Sparkz\AppData\Roaming\Factorio\saves\Cons Jon Marv Fab.zip
33.405 Info Scenario.cpp:124: Map version 0.12.26-0
78.852 Error CrashHandler.cpp:105: Exception Code: c0000005, Address: 00007FF75E5ED828
78.852 Error CrashHandler.cpp:115: Exception Context:
rax=0000007e22d37dc0, rbx=0000007e69c6bfd0, rcx=0000000000000000,
rdx=0000000000000000, rsi=0000007e1e79ed50, rdi=0000007e22d37dc0,
rip=00007ff75e5ed828, rsp=0000007e1e79ec20, rbp=0000007e1e79eca8,
r8=0000007e1e79ed50, r9=0000000000000000, r10=0000000000000000,
r11=0000000000000000, r12=0000000000000000, r13=0000007e256827f0,
r14=0000000000000000, r15=0000007e6b2b4148
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vbn8ul\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vbn8ul\src\util\logger.cpp (306): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\logger.cpp (360): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\crashhandler.cpp (125): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDD1DC1D52)
00007FFDD1DC1D52 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDD481F133)
00007FFDD481F133 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDD4801D86)
00007FFDD4801D86 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDD48133FD)
00007FFDD48133FD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDD47D4847)
00007FFDD47D4847 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDD481258A)
00007FFDD481258A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vbn8ul\src\entity\explosion.cpp (24): Explosion::Explosion
c:\cygwin64\tmp\factorio-vbn8ul\src\entity\explosionprototype.cpp (37): ExplosionPrototype::createInternal
c:\cygwin64\tmp\factorio-vbn8ul\src\trigger\createentitytriggereffectitem.cpp (26): CreateEntityTriggerEffectItem::applyInternal
c:\cygwin64\tmp\factorio-vbn8ul\src\trigger\triggereffectitem.cpp (44): TriggerEffectItem::apply
c:\cygwin64\tmp\factorio-vbn8ul\src\trigger\triggereffect.cpp (24): TriggerEffect::apply
c:\cygwin64\tmp\factorio-vbn8ul\src\trigger\areatriggeritem.cpp (37): AreaTriggerItem::apply
c:\cygwin64\tmp\factorio-vbn8ul\src\entity\projectile.cpp (178): Projectile::hit
c:\cygwin64\tmp\factorio-vbn8ul\src\entity\projectile.cpp (123): Projectile::update
c:\cygwin64\tmp\factorio-vbn8ul\src\surface\chunk.cpp (441): Chunk::update
c:\cygwin64\tmp\factorio-vbn8ul\src\surface\surface.cpp (826): Surface::update
c:\cygwin64\tmp\factorio-vbn8ul\src\map\map.cpp (919): Map::update
c:\cygwin64\tmp\factorio-vbn8ul\src\game.cpp (144): Game::update
c:\cygwin64\tmp\factorio-vbn8ul\src\scenario\scenario.cpp (721): Scenario::update
c:\cygwin64\tmp\factorio-vbn8ul\src\mainloop.cpp (263): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-vbn8ul\src\mainloop.cpp (369): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\cygwin64\tmp\factorio-vbn8ul\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF75E28F883)
00007FF75E28F883 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDD3EC13D2)
00007FFDD3EC13D2 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDD47954E4)
00007FFDD47954E4 (ntdll): (filename not available): RtlUserThreadStart
79.871 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
i've created a Mod with a custom explosion, however the game crashes exacly before the rocket reaches it destinanion.
Error Log:
0.002 2016-03-24 23:54:42; Factorio 0.12.29 (Build 17931, win64, steam)
0.002 Operating system: Windows 8.1
0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/Sparkz/AppData/Roaming/Factorio
0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.026 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255]
0.027 Available display adapters: 1
0.027 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4000 {0x05, [0,0], 1600x900, 32bit, 60Hz}
0.028 Create display on adapter 0. Size 1280x720 at position [150, 72].
0.103 Initialised Direct3D:[0] Intel(R) HD Graphics 4000; driver: nvumdshimx.dll 10.18.13.6143
0.132 Desktop composition is active.
0.224 Loading mod core 0.0.0 (data.lua)
0.230 Loading mod base 0.12.29 (data.lua)
0.358 Loading mod 5dim_core 2.2.0 (data.lua)
0.411 Loading mod Atillerie 0.1.0 (data.lua)
0.468 Loading mod Orbital Ion Cannon 1.0.9 (data.lua)
0.520 Loading mod 5dim_automatization 2.2.0 (data.lua)
0.601 Loading mod 5dim_battlefield 0.0.4 (data.lua)
0.686 Loading mod 5dim_decoration 2.2.0 (data.lua)
0.758 Loading mod 5dim_energy 2.2.0 (data.lua)
0.846 Loading mod 5dim_logistic 2.2.0 (data.lua)
0.922 Loading mod 5dim_mining 2.2.0 (data.lua)
1.019 Loading mod 5dim_module 2.2.0 (data.lua)
1.105 Loading mod 5dim_resources 2.2.0 (data.lua)
1.189 Loading mod 5dim_trains 2.2.0 (data.lua)
1.300 Loading mod 5dim_transport 2.2.0 (data.lua)
1.411 Loading mod 5dim_vehicle 2.2.0 (data.lua)
1.520 Loading mod Orbital Ion Cannon 1.0.9 (data-updates.lua)
2.359 Initial atlas bitmap size is 16384
2.362 Created atlas bitmap 16384x8953
16.562 Sprites loaded
17.058 Loading sounds...
18.897 Factorio initialised
33.351 Loading map C:/Users\Sparkz\AppData\Roaming\Factorio\saves\Cons Jon Marv Fab.zip
33.405 Info Scenario.cpp:124: Map version 0.12.26-0
78.852 Error CrashHandler.cpp:105: Exception Code: c0000005, Address: 00007FF75E5ED828
78.852 Error CrashHandler.cpp:115: Exception Context:
rax=0000007e22d37dc0, rbx=0000007e69c6bfd0, rcx=0000000000000000,
rdx=0000000000000000, rsi=0000007e1e79ed50, rdi=0000007e22d37dc0,
rip=00007ff75e5ed828, rsp=0000007e1e79ec20, rbp=0000007e1e79eca8,
r8=0000007e1e79ed50, r9=0000000000000000, r10=0000000000000000,
r11=0000000000000000, r12=0000000000000000, r13=0000007e256827f0,
r14=0000000000000000, r15=0000007e6b2b4148
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vbn8ul\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vbn8ul\src\util\logger.cpp (306): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\logger.cpp (360): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\crashhandler.cpp (125): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDD1DC1D52)
00007FFDD1DC1D52 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDD481F133)
00007FFDD481F133 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDD4801D86)
00007FFDD4801D86 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDD48133FD)
00007FFDD48133FD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDD47D4847)
00007FFDD47D4847 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDD481258A)
00007FFDD481258A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vbn8ul\src\entity\explosion.cpp (24): Explosion::Explosion
c:\cygwin64\tmp\factorio-vbn8ul\src\entity\explosionprototype.cpp (37): ExplosionPrototype::createInternal
c:\cygwin64\tmp\factorio-vbn8ul\src\trigger\createentitytriggereffectitem.cpp (26): CreateEntityTriggerEffectItem::applyInternal
c:\cygwin64\tmp\factorio-vbn8ul\src\trigger\triggereffectitem.cpp (44): TriggerEffectItem::apply
c:\cygwin64\tmp\factorio-vbn8ul\src\trigger\triggereffect.cpp (24): TriggerEffect::apply
c:\cygwin64\tmp\factorio-vbn8ul\src\trigger\areatriggeritem.cpp (37): AreaTriggerItem::apply
c:\cygwin64\tmp\factorio-vbn8ul\src\entity\projectile.cpp (178): Projectile::hit
c:\cygwin64\tmp\factorio-vbn8ul\src\entity\projectile.cpp (123): Projectile::update
c:\cygwin64\tmp\factorio-vbn8ul\src\surface\chunk.cpp (441): Chunk::update
c:\cygwin64\tmp\factorio-vbn8ul\src\surface\surface.cpp (826): Surface::update
c:\cygwin64\tmp\factorio-vbn8ul\src\map\map.cpp (919): Map::update
c:\cygwin64\tmp\factorio-vbn8ul\src\game.cpp (144): Game::update
c:\cygwin64\tmp\factorio-vbn8ul\src\scenario\scenario.cpp (721): Scenario::update
c:\cygwin64\tmp\factorio-vbn8ul\src\mainloop.cpp (263): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-vbn8ul\src\mainloop.cpp (369): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\cygwin64\tmp\factorio-vbn8ul\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF75E28F883)
00007FF75E28F883 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDD3EC13D2)
00007FFDD3EC13D2 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDD47954E4)
00007FFDD47954E4 (ntdll): (filename not available): RtlUserThreadStart
79.871 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.