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"Tips and tricks" not displaying correctly with 1080p scaling above 125%

Posted: Fri Feb 26, 2021 6:02 pm
by y0LAs*
Hi, don't know if it's from the last update, but if your interface scaling is above 125%, the tutorial windows will misplace the green button at the lower right edge of the screen, making the option to mark as read or play the interactive tip unreachable.

There is still plenty of space for the text and button at 150%, it is missing textures and color background on everything under the image :
Image

As you can see when compared to its placement with 125% scaling or below :
Image

Re: "Tips and tricks" not displaying correctly with 1080p scaling above 125%

Posted: Fri Feb 26, 2021 6:10 pm
by Loewchen
Any non default scaling will create issues, that is why those are unsupported, if you can't live with it use default scaling.

Re: "Tips and tricks" not displaying correctly with 1080p scaling above 125%

Posted: Fri Feb 26, 2021 6:21 pm
by y0LAs*
So... Devs don't care... Surprising considering ho perfect the game feels the rest of the time.
Scaling is also really well implemented, everything seems crafted with a lot of care...
I'm not saying this could be easily fixed, but hey, if you're like that : "fine".

Re: "Tips and tricks" not displaying correctly with 1080p scaling above 125%

Posted: Fri Feb 26, 2021 7:00 pm
by Loewchen
y0LAs* wrote:
Fri Feb 26, 2021 6:21 pm
So... Devs don't care...
If they actually did not care you wouldn't have the option in the first place. Removing it might be the best solution in that regard...

Re: "Tips and tricks" not displaying correctly with 1080p scaling above 125%

Posted: Tue Mar 02, 2021 9:26 pm
by Rseding91
y0LAs* wrote:
Fri Feb 26, 2021 6:21 pm
So... Devs don't care... Surprising considering ho perfect the game feels the rest of the time.
Scaling is also really well implemented, everything seems crafted with a lot of care...
I'm not saying this could be easily fixed, but hey, if you're like that : "fine".
With the insane complexity that is GUI and GUI layout we decided to draw a line and not spend a never-ending amount of time trying to make everything fit into smaller and smaller display resolutions. We decide that the minimum supported resolution was 1920x1080 at 100% scaling and 4k at 200% scaling and if it works at anything less that's just a bonus. But, we won't be spending time tinkering with the GUI/layout to make smaller resolutions or higher display scaling work if there are issues.