I can't play this game anymore
Posted: Mon May 26, 2014 7:59 am
Because I find myself foregoing food and hygiene playing this game. The game's absolutely brilliant.
Past few years I've found myself getting more jaded and jaded at the gaming industry as whole. Even as a big fan of 4x/city sims, each successive generations of games left me bored and uninspired. Sure, they got prettier, but the way games dealt with logistics and resources got more abstract. Most game's problems and challenges are "progressional", and almost always the solution to the problem is a "magic building" (*That has no input but produces output automatically).
Factorio is brilliant because its problems are purely logistical and visual - and the solution to it is the wit of the player and the player alone. There is no magic building that solves all my problems that I can just plop down in a general area to make stuff process faster or do it more effectively. (Teamsters, Elite Mega Tower, Wonders)
I would even go as far as saying Factorio is the first game of its own genre if it had a name would be called "Logistics Simulator".
It's crazy how a game this complex can be so intuitive just by having resources move visually and the problem and the solution to it becomes incredibly easy to recognize, but also does not insult my intelligence by giving me cope-out solutions like most other builder games do.
It's almost criminal the game's only 10 Euros. (But it did help me buy the game without hesitation)
Lastly, as an owner of both Prison Architect and Rimworld, I must say this game is the best one of three. Prison Architect and Rimworld are great games on their own, but compared to this game I feel they are lacking. Prison Architect lacks motivation (Building stuff to what end?), and the Rimworld lacks real resource processing and management (Uses raw metal only for every building).
I'll be looking forward to the game's future updates. The dev definitely seems to know what they're doing. The engine they made/using is an absolute magic (almost zero loading and infinite terrain with thousands of real moving objects), the UI is easy and logical and I haven't had a single moment I thought "This game could do this better differently". Even now I'm finding new things I could do in the game (Finding out about blueprints was MAGICAL).
This is the first game ever I had to consciously put off playing and even WoW didn't get me hooked like this. I won't be playing this game everyday, but when I do, I'll be up for 48 hours trying to perfect the flow of resources for automated production of Advanced Circuits.
Cheers.
P.S.: Please make electronic mining drill's graphic more pronounced. It hurts my eyes while trying to place them.
Past few years I've found myself getting more jaded and jaded at the gaming industry as whole. Even as a big fan of 4x/city sims, each successive generations of games left me bored and uninspired. Sure, they got prettier, but the way games dealt with logistics and resources got more abstract. Most game's problems and challenges are "progressional", and almost always the solution to the problem is a "magic building" (*That has no input but produces output automatically).
Factorio is brilliant because its problems are purely logistical and visual - and the solution to it is the wit of the player and the player alone. There is no magic building that solves all my problems that I can just plop down in a general area to make stuff process faster or do it more effectively. (Teamsters, Elite Mega Tower, Wonders)
I would even go as far as saying Factorio is the first game of its own genre if it had a name would be called "Logistics Simulator".
It's crazy how a game this complex can be so intuitive just by having resources move visually and the problem and the solution to it becomes incredibly easy to recognize, but also does not insult my intelligence by giving me cope-out solutions like most other builder games do.
It's almost criminal the game's only 10 Euros. (But it did help me buy the game without hesitation)
Lastly, as an owner of both Prison Architect and Rimworld, I must say this game is the best one of three. Prison Architect and Rimworld are great games on their own, but compared to this game I feel they are lacking. Prison Architect lacks motivation (Building stuff to what end?), and the Rimworld lacks real resource processing and management (Uses raw metal only for every building).
I'll be looking forward to the game's future updates. The dev definitely seems to know what they're doing. The engine they made/using is an absolute magic (almost zero loading and infinite terrain with thousands of real moving objects), the UI is easy and logical and I haven't had a single moment I thought "This game could do this better differently". Even now I'm finding new things I could do in the game (Finding out about blueprints was MAGICAL).
This is the first game ever I had to consciously put off playing and even WoW didn't get me hooked like this. I won't be playing this game everyday, but when I do, I'll be up for 48 hours trying to perfect the flow of resources for automated production of Advanced Circuits.
Cheers.
P.S.: Please make electronic mining drill's graphic more pronounced. It hurts my eyes while trying to place them.