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.15 ETA - how close is it?

Posted: Wed Jan 18, 2017 1:02 am
by quinor
.13 was in end of June 2016, .14 end of August. It's January now, how close the .15 is? I wanna start a new playthrough when it comes out - for obvious reasons - and probably don't wanna do one before it does - for even more obvious reasons :)

I am tracking forum loosely and FFF more closely; is there something said that I'm missing?

Re: .15 ETA - how close is it?

Posted: Wed Jan 18, 2017 1:06 am
by Klonan
Nobody knows, somewhere between a couple of months and a couple of months

Re: .15 ETA - how close is it?

Posted: Wed Jan 18, 2017 1:27 am
by quinor
Thanks! The bit I was seeking was "at least two months", becouse "a couple of months" is at least two ;)

I was curious kindof what is the general state, becouse that will be a first major game mechanics update since .12 (july 2015) and I'm quite excited (well, I think we all are). I expect we'll be waiting for it for quite long, but it would be really nice to know how is your work going compared to a big plan. Also, as a programmer, I am fully aware why you don't wanna put out any actual dates as things tend to go unexpected and strech in time.

Re: .15 ETA - how close is it?

Posted: Wed Jan 18, 2017 9:34 am
by Deadly-Bagel
February ETA is out the window then? =(

Then again I've got a lot left to do in Bob's Mods which I won't be able to play in the new version until he gets a chance to basically rewrite them all xP

Re: .15 ETA - how close is it?

Posted: Thu Jan 19, 2017 12:44 am
by hi_impact
My guess is that since we haven't seen the final art(and wattage) for nuclear, or a 0.15 circuit network FF, or a final 0.15 HD art FF, the final 0.15 Research rework FF, final weapon rebalance FF, we have at least 5-8 weeks.

It is a huge content update. It will be most likely the major content addition before 1.0, which has been long awaited. You also have to remember the Factorio team debugged 0.14 HEAVILY (every week there was a new 0.14 build it feels like) and made multiplayer amazingly lag-free (compared to before). There really hasn't been a lot of time on 0.15 and if they get it out in March I would be IMPRESSED.

Re: .15 ETA - how close is it?

Posted: Thu Jan 19, 2017 11:10 am
by Deadly-Bagel
Yeah but everyone's forgotten that they were supposedly working on 0.15 while 0.14 was being tested, and that the 0.14 release wouldn't delay 0.15 but oh well.

Re: .15 ETA - how close is it?

Posted: Thu Jan 19, 2017 3:10 pm
by torne
It's possible for 0.15 to be delayed without the delay having anything to do with 0.14 - the original timeline for 0.14 before the multiplayer stuff was conceived may already have been too tight :)

Re: .15 ETA - how close is it?

Posted: Mon Jan 23, 2017 5:19 pm
by Calbrenar
Shouldn't we be getting an experimental version ahead of the actual release by quite a bit?

Re: .15 ETA - how close is it?

Posted: Mon Jan 23, 2017 5:21 pm
by daniel34
Calbrenar wrote:Shouldn't we be getting an experimental version ahead of the actual release by quite a bit?
When referring to the 0.15 release we're already talking about the experimental version. The stable release will likely be a few weeks/months after.

Re: .15 ETA - how close is it?

Posted: Mon Jan 23, 2017 8:22 pm
by Calbrenar
daniel34 wrote:
Calbrenar wrote:Shouldn't we be getting an experimental version ahead of the actual release by quite a bit?
When referring to the 0.15 release we're already talking about the experimental version. The stable release will likely be a few weeks/months after.
Oh ok that makes sense. I only asked because Factorio is pretty much the only game where I don't even care about the "stable release". You don't need it because the experimental release is already so damn stable

Re: .15 ETA - how close is it?

Posted: Tue Jan 24, 2017 7:15 am
by ChoMar
Oh ok that makes sense. I only asked because Factorio is pretty much the only game where I don't even care about the "stable release". You don't need it because the experimental release is already so damn stable
True that. The Bugfixes in the Changelog sometimes read like "fixed a bug where an EMP Detonation in your house during an Alien Invasion on a Monday may cause your screen to flicker"

Re: .15 ETA - how close is it?

Posted: Tue Jan 24, 2017 1:58 pm
by OdinYggd
torne wrote:It's possible for 0.15 to be delayed without the delay having anything to do with 0.14 - the original timeline for 0.14 before the multiplayer stuff was conceived may already have been too tight :)
Said delay happened. The office shared a Flu that delayed progress by upwards of a week. Or so has been hinted at in the FFFs and in conversation with the team on IRC.

The most recent FFF I saw showed that they had the workflow for nuclear done, but none of the models were ready. As far as what else is included in 0.15, I'm not sure what the progress is.

These things don't happen overnight. Give them time to work on it, rushing leads to bugs and poor performance.