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Speed and Productivity vs Efficiency Moduls

Posted: Sun Jun 22, 2014 8:54 am
by MisterSpock
Lets say u want to optimise your solid fuel production. Im only converting light Oil into solid fuel and using advanced oil processing!

So i do some Math on Paper:

Option a) Tier3 Speed Moduls in Pumpjack + Tier3 Productivity in Reffinery and Chemical Plant

Numbers are for one Pumpjack and optimal amount of processing buildings:
EnergyOutput: 1,6MW
EnergyInput: 0,6MW
=> Netto Energy Output: 1,0 MW (per pumpjack)

One Reffinery is optimized for 7 Pumpjacks and 3,2 Chemical Plants.

Option b) all buildings with tier2 efficiency moduls

EnergyOutput: 0,5MW
EnergyInput: 0,0MW
=> Netto Energy Output: 0,5 MW (per pumpjack)

One Reffinery is optimized for 20 Pumpjacks and 2,8 Chemical Plants


Summary:
Option a is much more efficient per Pumpjack. Also you get 288% (188% more) of Petroleum Gas and Heavy Oil compared to Option b. So putting efficiency moduls in is only cheaper but not better on the long term.

Re: Speed and Productivity vs Efficiency Moduls

Posted: Sun Jun 22, 2014 12:04 pm
by Robbedem
That's why effectivity modules aren't meant to be used alone. Use them with a speed or productivity module to counter the large energy consumption and pollution that those last two modules create.

Re: Speed and Productivity vs Efficiency Moduls

Posted: Mon Jun 23, 2014 9:44 pm
by Artman40
Productivity modules seem to be mainly used in places where resources are scarce. Currently, alien artifacts and their products are the most feasible options on where to use them.