too lazy to explore
Posted: Fri Jun 09, 2017 6:45 pm
current radar coverage are small, slow, and too consuming.
i really wish to have auto exploring machine.
i really wish to have auto exploring machine.
/c game.forces.player.chart(game.player.surface, {{x = -4000, y = -4000}, {x = 4000, y = 4000}})
WoahhhhMehve wrote:Try this console command:/c game.forces.player.chart(game.player.surface, {{x = -4000, y = -4000}, {x = 4000, y = 4000}})
you know, if you know the cheating. you will get bored as fast.Mehve wrote:Try this console command:/c game.forces.player.chart(game.player.surface, {{x = -4000, y = -4000}, {x = 4000, y = 4000}})
that powerful item work with great cost and power. console conjure out from nowhere.Koub wrote:What's the difference between cheating with a command and using an abnormally powerful and unbalanced ingame item to do the same job ?
Just one's feel of guilt.
they need to update exploration.Factorie wrote:Exploration isn't the point of the game in my opinion. I want to build factories, not waste time navigating through annoying treelines.
Yes. This mod actually feels balanced to use. You have to research improvements step by step, and each improvement makes the Radars consume more power.BLuehasia wrote:get mods like big brother mod
Game is still in alpha, that said there are a lot of QOL mods out there that should definitely be added to the main game.Hellatze wrote:hope this game didn't rely mod too much.
i told you not to use console command ?featherwinglove wrote:Here's one that automates the console command mentioned earlier right at the start of the game.
Do they? If I have normal resource settings and I use modded super radar to reveal 4000 x 4000 area, it would give hundreds of millions of ores. What radar should cost to be significant exploration cost or what kind of manufacturing process it should have so that amount and time of player's work would be comparable with exploration by traditional methods? Something absolutely ridiculous, which would not be fun even in modded games. There would not be other real difference than feelings of significance of costs or energy consumption.Hellatze wrote:that powerful item work with great cost and power. console conjure out from nowhere.Koub wrote:What's the difference between cheating with a command and using an abnormally powerful and unbalanced ingame item to do the same job ?
Just one's feel of guilt.
1. its mod.Hannu wrote:Do they? If I have normal resource settings and I use modded super radar to reveal 4000 x 4000 area, it would give hundreds of millions of ores. What radar should cost to be significant exploration cost or what kind of manufacturing process it should have so that amount and time of player's work would be comparable with exploration by traditional methods? Something absolutely ridiculous, which would not be fun even in modded games. There would not be other real difference than feelings of significance of costs or energy consumption.Hellatze wrote:that powerful item work with great cost and power. console conjure out from nowhere.Koub wrote:What's the difference between cheating with a command and using an abnormally powerful and unbalanced ingame item to do the same job ?
Just one's feel of guilt.
Poor reasons.Hellatze wrote: 1. its mod.
2. its unbalanced.
nuff said.
I set a timer for 15 minutes and closed the editor the second it went off. This little chunk of story text was (and remains) my notes. I have since found oil, cobaltite, and lithia water the old-fashioned way, but haven't secured any of it from the bugs. I have a lot of story I haven't put online because there aren't enough small comments to diffuse the image-heavy story posts to keep page loading times under control.Ship's Log Date Unknown CR+53 days; message to Eagle from Heron: It took us a while to get the radar data reduced, but here it is. There's a big patch of lead 5.50km directly east of the lake and some iron and aluminum about 1.00km northeast of that. 4.20km west and slightly south is your patch of tin. There is zinc to the south and also 3.30km east of the lead patch. Almost exactly on the southeast ordinal a few hundred metres is rich iron, then nickel and uranium. We picked up a small patch of gold and a larger one of tin on the northeast ordinal about the same distance. Directly north is the best way for tin, zinc and gold, with a huge patch of gold west of the zinc and another massive patch of tin a little west of that gold. We picked up some silver directly west and slightly north of that tin several hundred metres out almost directly on your northwest ordinal. Your quartz is almost 8.00km directly west of the lakes. Nearly as far on your south cardinal is a big patch of rich copper and a little further is nickel and titanium. Sorry, we didn't find any cobalt and the radar can't pick up oil and lithium. (OC: 10m tile assumed.)
I get the impression that he's struggling with English. To me, he said (maybe asked if) he told me not to use console commands. I can't find any trace of what he's referring to.Mehve wrote:Poor reasons.Hellatze wrote: 1. its mod.
2. its unbalanced.
nuff said.
Do you even like this game? You keep asking for new things...