Artillery
Posted: Mon Jan 01, 2018 11:35 am
I am really enjoying the new Artillery! The logistics problem of getting ammo out to my walls is interesting (I never bothered before for gun or flamethrower turrets). However, I feel like I out-gun the biters too much now - particular if I use the artillery in manual aim mode, the range is huge!
Is there any plan to increase the capabilities of the biters in late game, to compensate? Something like a 'wave attack', as in the recent They Are Billions, could work: all biter nests within the range of pollution could launch a simultaneous attack, would could put stress on the player's energy grid and logistics network.
Is there any plan to increase the capabilities of the biters in late game, to compensate? Something like a 'wave attack', as in the recent They Are Billions, could work: all biter nests within the range of pollution could launch a simultaneous attack, would could put stress on the player's energy grid and logistics network.