0.16 Best map gen setting for beginners and design tests
Posted: Mon May 14, 2018 3:41 pm
The Map Generator settings frustrated me to no end as I learned to play factorio. Even now after a few hundred hours playing the game I can't claim to fully understanding the various options.
In this thread I will focus on the map generation needs of beginners and those who like trying designs without "alien distractions". Also, the goal is to not completely disable achievements even if a few get locked out. Normal alien settings are fine... for later games and other saves, so let's please keep them out of the topic of this thread.
I will list my understanding of the best settings and I will edit this post as others give good advice, where for practical reasons I have to define good as both useful and and something I can understand. If I don't mention an option, the assumption is that we'll take the default.
MAP GENERATOR SETTINGS
1) Basic Settings tab
- Peaceful Mode = Checked - to ensure enemies don't attack unless you approach them. This will disable a few achievements, but it is no loss as those achievements pretty much require that you already know how to play and are able to move directly to the desired result.
- Map Exchange String = Might want to use on second or later run-through.
2) Resource Settings tab
- Don't get disappointed when 0.16 seems to ignore your choices.
- Frequency = minimum value. It is my understanding (and confirmed by Hedning's post) that this does not reduce the total amount of ore.
- Size = Very big, for all ores.
- Richness = Very good, for all ores.
3) Terrain Settings tab
- Starting Area: Very big, to keep the bugs further away.
- Water: Freq=Very low (to help prevent water from fragmenting too much), Size = default.
- Enemy Bases: [Freq = Very low, Size = Very small, Richness = Very poor], to keep the nuisance level to a minimum.
- Cliffs: [Freq = Very low, Size = None], as the current cliffs design looks pretty but doesn't help much and gets in the way of your base until you advance your research enough to get cliff explosives.
4) Advanced Settings tab
- Pollution: Enabled. Mostly so that you can see it and start learning to cope with it with a minimum of annoyance.
- Evolution: Enabled. Again so that you can see it and start learning to cope with it with a minimum of annoyance.
- Enemy Expansion: Disabled. This is a source of nuisance if it is left enabled.
TACTICS TO COMPENSATE FOR BAD MAP GENERATION
- Always preview the map several times to choose one that you like. You want decent but not huge coal/iron/copper/stone deposits near the center, large deposits and some good oil and uranium deposits a reasonable distance by rail and still not too close to alien nests. I know of some people who had to try for an hour with 0.16 before they found a map they liked, so don't get discouraged.
- It is a good idea to keep a save made right after generating. You might want to replay it.
- I would strongly recommend to do a major "walkabout" of your map spiraling out at least up to the alien nests, so that expose all the nearby ore deposits on your map. It will take time, but it is worth it as Radar is too slow and a major power drain. Then save again. I think there are two good times for this walkabout: Right at the beginning before you do anything, or right after you setup your initial automated mines and automated red/green science research so that it keeps progressing as you walkabout.
- If you are too frustrated by the map generation then install the RSO mod, do the walkabout exploring even a good distance beyond the alien nests and save. Then uninstall the RSO mod. You will not get any achievements while RSO is installed, but they will be re-enabled once you uninstall it and by that time you will have exposed and generated a large portion of the map using the much better map generation algorithms that RSO provides.
In this thread I will focus on the map generation needs of beginners and those who like trying designs without "alien distractions". Also, the goal is to not completely disable achievements even if a few get locked out. Normal alien settings are fine... for later games and other saves, so let's please keep them out of the topic of this thread.
I will list my understanding of the best settings and I will edit this post as others give good advice, where for practical reasons I have to define good as both useful and and something I can understand. If I don't mention an option, the assumption is that we'll take the default.
MAP GENERATOR SETTINGS
1) Basic Settings tab
- Peaceful Mode = Checked - to ensure enemies don't attack unless you approach them. This will disable a few achievements, but it is no loss as those achievements pretty much require that you already know how to play and are able to move directly to the desired result.
- Map Exchange String = Might want to use on second or later run-through.
2) Resource Settings tab
- Don't get disappointed when 0.16 seems to ignore your choices.
- Frequency = minimum value. It is my understanding (and confirmed by Hedning's post) that this does not reduce the total amount of ore.
- Size = Very big, for all ores.
- Richness = Very good, for all ores.
3) Terrain Settings tab
- Starting Area: Very big, to keep the bugs further away.
- Water: Freq=Very low (to help prevent water from fragmenting too much), Size = default.
- Enemy Bases: [Freq = Very low, Size = Very small, Richness = Very poor], to keep the nuisance level to a minimum.
- Cliffs: [Freq = Very low, Size = None], as the current cliffs design looks pretty but doesn't help much and gets in the way of your base until you advance your research enough to get cliff explosives.
4) Advanced Settings tab
- Pollution: Enabled. Mostly so that you can see it and start learning to cope with it with a minimum of annoyance.
- Evolution: Enabled. Again so that you can see it and start learning to cope with it with a minimum of annoyance.
- Enemy Expansion: Disabled. This is a source of nuisance if it is left enabled.
TACTICS TO COMPENSATE FOR BAD MAP GENERATION
- Always preview the map several times to choose one that you like. You want decent but not huge coal/iron/copper/stone deposits near the center, large deposits and some good oil and uranium deposits a reasonable distance by rail and still not too close to alien nests. I know of some people who had to try for an hour with 0.16 before they found a map they liked, so don't get discouraged.
- It is a good idea to keep a save made right after generating. You might want to replay it.
- I would strongly recommend to do a major "walkabout" of your map spiraling out at least up to the alien nests, so that expose all the nearby ore deposits on your map. It will take time, but it is worth it as Radar is too slow and a major power drain. Then save again. I think there are two good times for this walkabout: Right at the beginning before you do anything, or right after you setup your initial automated mines and automated red/green science research so that it keeps progressing as you walkabout.
- If you are too frustrated by the map generation then install the RSO mod, do the walkabout exploring even a good distance beyond the alien nests and save. Then uninstall the RSO mod. You will not get any achievements while RSO is installed, but they will be re-enabled once you uninstall it and by that time you will have exposed and generated a large portion of the map using the much better map generation algorithms that RSO provides.