[QoL] Get rid of false I/O with liquids
Posted: Wed May 19, 2021 5:41 pm
I am unsure why this must be fixed every time over additional mods or with X recipes to fit for a nice production chain but it causes every time headaches to me.
What I mean? Yes, that the outputs, even in vanilla from the Refinery are not equal to the chemical plant which isn't solved by simply rotating the machine.
With mods mirroring the recipes it is well done but why must it done this way? Why not simply scanning the directly attached machine and set there input equaly to the machines output near it? Or why not accepting all valid inputs at once on each input slots?
I hope, that this will change with upcoming patches, because it would reduce headaches after all
What I mean? Yes, that the outputs, even in vanilla from the Refinery are not equal to the chemical plant which isn't solved by simply rotating the machine.
With mods mirroring the recipes it is well done but why must it done this way? Why not simply scanning the directly attached machine and set there input equaly to the machines output near it? Or why not accepting all valid inputs at once on each input slots?
I hope, that this will change with upcoming patches, because it would reduce headaches after all