(Re)Naming
Posted: Sun Aug 31, 2014 12:20 pm
Moved from general cause discussion finished and mainly dependend to the wiki
This should be placed into the suggestions-board, but I make here an exception cause I think it would be an important change and I want to hear opinions to see, if this is the right direction.
First I want to go back to this thread: https://forums.factorio.com/forum/vie ... =50&t=2429
In short: I thought there about some renamings. I think the result of that thoughts is this article.
I came also to the conclusion, that if we change the names of some things, this also must be done in the game, not only in the wiki. This is important, because otherwise it will split the game from the wiki. It will influence about how we name things. And how we think about them. And that has (small) consequences in the game (just the naming) and especially in the translation. I hope and think, that it has no consequences to the Lua-interface, or only small.
What is the purpose of this thread? See, how others are thinking about it, improving it, making some kind of consens. If we are in line, I can go to the next stage, which is asking the devs to rename the stuff.
Renaming of "Robotic Network" to "Robot Working Area"
Renaming of "Logistic Network" to "Logistic Zone"
Introducing "Construction Area"
This was the hardest.
The idea is: There are the roboports. They have different functions:
- Charging the robots
- Storing robots and repair packs
- "Spanning out" the area for constructions and logistics.
- Connecting to all other Roboports.
The logic of this is not connected to the roboports alone. It is easy to make a mod, which introduces a roboport, which has no storage (see mods) and it's also easy to make roboports without logistic network or without charging.
So the basic of this idea is, to split the functions of roboports into their basic parts and the most important are the different "areas", which the roboports spread: That's the "Robotic Working Areas". We have currently only two types of that areas: "Logistics" and "Construction" (maybe more will come?). The logistics is special, cause the construction area cannot work without logistics and it is also the border from where the roboport connects to other roboports (I think it is from factorio program logic possible to connect to roboports, which doesn't touch the borders of the logistics area, but it doesn't make so much sense). That's the reason, why I call the the logistics "Logistic zone" and the construction "Construction area". I think I don't need to explain it much more, but I'm not sure if that makes really sense.
The other aspect of the logistic network (well, the logistics ) is explained below.
Get rid of Transport network
I think this whole definition and the current trying to bring everything which needs to be transported under "Transport network", is a mess. The things are much easier.
- Belt transport system (Belts, splitter, ug-belt)
- Inserters
- Chests
- Transportation (which tries to bring all a bit together again)
- Logistics (where the sub-parts are railway and logistic system)
Renaming other "networks"
In the above mentioned thread I proposed some more renamings. Meanwhile my thinking is like so:
- Liquid network: "Liquid systems", one liquid system is a "Liquid network".
- Electric network: "Electric systems" and one system is an "Electrical network".
- Logistic network: See down.
- Crafting network: "Crafting". Simple as it is.
- Railway network: "Railway".
Using "Smart" instead of "Circuit" ("Circuit Network" to "Smart Circuits/Network")
I think this is the biggest change, and I'm quite unsure with this: Either it's genius or a complete fail.
The idea is: Everything you can currently connect Circuit network has "Smart" in his name. "Smart chest", "Smart inserter". So logically it is a "Smart Circuit" or "Smart Network".
Logic follow up changes
The red and green wires are then both "smart wires".
The part of the logistic network, which can currently be used in the smart inserter is then the "Smart logistics".
Eventually both (wires and logistics) will mix up to "Smart network"? Not sure.
The inside of the smart circuits and smart logistics works through the "Smart bus", which I tried to explain a bit better in the wiki. https://forums.factorio.com/wiki/inde ... it_network
Opinions, suggestions?
This should be placed into the suggestions-board, but I make here an exception cause I think it would be an important change and I want to hear opinions to see, if this is the right direction.
First I want to go back to this thread: https://forums.factorio.com/forum/vie ... =50&t=2429
In short: I thought there about some renamings. I think the result of that thoughts is this article.
I came also to the conclusion, that if we change the names of some things, this also must be done in the game, not only in the wiki. This is important, because otherwise it will split the game from the wiki. It will influence about how we name things. And how we think about them. And that has (small) consequences in the game (just the naming) and especially in the translation. I hope and think, that it has no consequences to the Lua-interface, or only small.
What is the purpose of this thread? See, how others are thinking about it, improving it, making some kind of consens. If we are in line, I can go to the next stage, which is asking the devs to rename the stuff.
Renaming of "Robotic Network" to "Robot Working Area"
Renaming of "Logistic Network" to "Logistic Zone"
Introducing "Construction Area"
This was the hardest.
The idea is: There are the roboports. They have different functions:
- Charging the robots
- Storing robots and repair packs
- "Spanning out" the area for constructions and logistics.
- Connecting to all other Roboports.
The logic of this is not connected to the roboports alone. It is easy to make a mod, which introduces a roboport, which has no storage (see mods) and it's also easy to make roboports without logistic network or without charging.
So the basic of this idea is, to split the functions of roboports into their basic parts and the most important are the different "areas", which the roboports spread: That's the "Robotic Working Areas". We have currently only two types of that areas: "Logistics" and "Construction" (maybe more will come?). The logistics is special, cause the construction area cannot work without logistics and it is also the border from where the roboport connects to other roboports (I think it is from factorio program logic possible to connect to roboports, which doesn't touch the borders of the logistics area, but it doesn't make so much sense). That's the reason, why I call the the logistics "Logistic zone" and the construction "Construction area". I think I don't need to explain it much more, but I'm not sure if that makes really sense.
The other aspect of the logistic network (well, the logistics ) is explained below.
Get rid of Transport network
I think this whole definition and the current trying to bring everything which needs to be transported under "Transport network", is a mess. The things are much easier.
- Belt transport system (Belts, splitter, ug-belt)
- Inserters
- Chests
- Transportation (which tries to bring all a bit together again)
- Logistics (where the sub-parts are railway and logistic system)
Renaming other "networks"
In the above mentioned thread I proposed some more renamings. Meanwhile my thinking is like so:
- Liquid network: "Liquid systems", one liquid system is a "Liquid network".
- Electric network: "Electric systems" and one system is an "Electrical network".
- Logistic network: See down.
- Crafting network: "Crafting". Simple as it is.
- Railway network: "Railway".
Using "Smart" instead of "Circuit" ("Circuit Network" to "Smart Circuits/Network")
I think this is the biggest change, and I'm quite unsure with this: Either it's genius or a complete fail.
The idea is: Everything you can currently connect Circuit network has "Smart" in his name. "Smart chest", "Smart inserter". So logically it is a "Smart Circuit" or "Smart Network".
Logic follow up changes
The red and green wires are then both "smart wires".
The part of the logistic network, which can currently be used in the smart inserter is then the "Smart logistics".
Eventually both (wires and logistics) will mix up to "Smart network"? Not sure.
The inside of the smart circuits and smart logistics works through the "Smart bus", which I tried to explain a bit better in the wiki. https://forums.factorio.com/wiki/inde ... it_network
Opinions, suggestions?