Pre-requisite mods vs stand alone mods
Posted: Sun Feb 13, 2022 9:17 pm
I'm 100 hours in completed my first sandbox game.
Now I'm trying mods for the first time and downloaded several of Bob's to try (incl 'Bob's Logistics', 'Bob's Metals' and 'Bob's Mining').
I'm enjoying & learning all the features.....until I hit a wall
4 hours into a new game (with the mods), I spent an hour driving around everywhere looking for TIN ORE to upgrade my lvl 0 belts.
About another hour searching every forum to try to find why I couldn't see a TIN ORE mining patch anywhere. Then started using console commands to reveal huge areas of the map....still no TIN ORE.
Out of desperation (and frustration) - it now appears I needed to download the 'Bob's Ores' pack in order to see all the pre-requisite materials.....
I cannot simply download the pack and 'use' it in my current save game (I have to start over again).
I realise I must be missing something. Can someone please educate me into how I should be using Bob's Mods that rely on other Bob's Mods?
I thought I had always read that you can simply pick and choose which mods appeal to you. But it appears that some mods rely on the installation of other mods, otherwise you get stuck mid-game like I have. I do see a few 'optional' mods in the MOD settings info page, but if an upgrade requires an ore, than surely that ORE should be 'mandatory' rather than 'optional'?
Not a criticism at all (I LOVE the work you've done). Just an early factory manager wanting to plan better for using MODS in the future.
Many thanks
**Note - I did check the dependencies and can only see 2 x 'optional' mods (inserters / plates) that I don't have. But surely if you need Tin Plates for belt upgrades, than 'Bob's Ores' should be a pre-requisite?
Now I'm trying mods for the first time and downloaded several of Bob's to try (incl 'Bob's Logistics', 'Bob's Metals' and 'Bob's Mining').
I'm enjoying & learning all the features.....until I hit a wall
4 hours into a new game (with the mods), I spent an hour driving around everywhere looking for TIN ORE to upgrade my lvl 0 belts.
About another hour searching every forum to try to find why I couldn't see a TIN ORE mining patch anywhere. Then started using console commands to reveal huge areas of the map....still no TIN ORE.
Out of desperation (and frustration) - it now appears I needed to download the 'Bob's Ores' pack in order to see all the pre-requisite materials.....
I cannot simply download the pack and 'use' it in my current save game (I have to start over again).
I realise I must be missing something. Can someone please educate me into how I should be using Bob's Mods that rely on other Bob's Mods?
I thought I had always read that you can simply pick and choose which mods appeal to you. But it appears that some mods rely on the installation of other mods, otherwise you get stuck mid-game like I have. I do see a few 'optional' mods in the MOD settings info page, but if an upgrade requires an ore, than surely that ORE should be 'mandatory' rather than 'optional'?
Not a criticism at all (I LOVE the work you've done). Just an early factory manager wanting to plan better for using MODS in the future.
Many thanks
**Note - I did check the dependencies and can only see 2 x 'optional' mods (inserters / plates) that I don't have. But surely if you need Tin Plates for belt upgrades, than 'Bob's Ores' should be a pre-requisite?