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Re: Bob's Mod Graphics Update Discussion

Posted: Fri Sep 09, 2016 5:37 pm
by bobingabout
0.14 of my mods incorporate some of the changes in here already. It probably wouldn't hurt to replace something I've already replaced, but it would be unneeded.

Re: Bob's Mod Graphics Update Discussion

Posted: Fri Sep 09, 2016 7:34 pm
by steinio
Nice.

Just started 0.14 up and looked through the mod list with incompatible versions.

Greetings steinio

Re: Bob's Mod Graphics Update Discussion

Posted: Sat Sep 24, 2016 11:37 pm
by Necriptos
Hey everyone following this thread,

i'm working on the modules currently, just updated my electronics on the portal to 0.14, will post as a separate mod when it's ready sorry for me being so late

Re: Bob's Mod Graphics Update Discussion

Posted: Thu Sep 29, 2016 3:47 am
by Aonova
Hey everyone. I finally returned to Factorio after getting addicted to Rimworld for a few weeks. I see Bob updated his mod to .14, so I did the same for my graphics patch, which can be found in the same link as always (I refuse to put it on mod portal for... reasons).

I also see that he included some of the graphics provided in my patch mod. You can still use my patch mod on top of the updated bobs mods, since I still have some new graphics on top of what bob implemented in the core mods, for example solder and tech icons which he used the older versions of.

The core mods have some cool new item graphics (e.g. electronic components, cpus) which my patch mod overrides however. If you prefer the original, feel free to comment out lines from the "data-updates.lua" file using "--" before the line.

Anywho, I will continue to update my patch mod. In the future, look at the newest version of the mod to pull graphics from if anyone wishes to use, as those will be the most refined.

Re: Bob's Mod Graphics Update Discussion

Posted: Thu Sep 29, 2016 5:55 am
by Aonova
Electrolyzer Tech Icons
"Begone pixelated water drop!"
electrolyzer_4.png
electrolyzer_4.png (66.85 KiB) Viewed 10454 times
Link to Source Icons

Updated in my patch mod, as always.

Re: Bob's Mod Graphics Update Discussion

Posted: Fri Oct 28, 2016 7:03 am
by Aonova
Greenhouse Tech Tree Icons
"Now with 100% less stock images!"
Fertiliser Tech
Fertiliser Tech
tech icon 2.png (66.85 KiB) Viewed 10351 times
Link to source icons
Updated in my patch mod v0.14.1.

Re: Bob's Mod Graphics Update Discussion

Posted: Wed Feb 08, 2017 6:33 pm
by Metalface7
I am interested in contributing to this project. I'm decent at creating materials in blender, so I'll see what I can do about some of the icons. Maybe even tech icons.

Re: Bob's Mod Graphics Update Discussion

Posted: Wed Feb 08, 2017 10:20 pm
by bobingabout
I've been wondering what happened to this project, it has been quite quiet for a while.

Re: Bob's Mod Graphics Update Discussion

Posted: Tue Feb 21, 2017 6:24 am
by Metalface7
I've [semi] finished high-res icons for all of the real metals (I'm planning to do some wierd stuff for the alien metals); I didn't want to post all of them, so below is a preview of the brass icon. You can find the rest on my flickr:https://www.flickr.com/photos/135571020 ... 8363662632
Image

Re: Bob's Mod Graphics Update Discussion

Posted: Thu Feb 23, 2017 11:19 am
by bobingabout
An interesting set.
Although I do like all of the models (Except Silicon, The contrast is too high, it's also a little bit too much of a cylinder, the end probably shouldn't be so flat) I'm not sure about the colour combinations for them all, and also the model doesn't quite fit what I'd match to the metal.

There's lots of silvers, greys, and yellows in there, but not much else. You might notice that a lot of my icons are far more colourful than the actual metal, such as Cobalt being Blue. Now, I KNOW cobalt metal isn't actually blue (The cobalt oxide powder isn't even blue, it's black, the picture I used is actually of cobalt aluminate, also known as Cobalt Blue), The main reason why my ingot graphic is blue, is because people quite quickly and easily associate Cobalt with the colour blue.

Now, I'm not going to go into the full details of specific changes I might want you to make because I'm currently at work (There are a couple of metals I would like you to use a different model for), But, although I do like the general result of this work, I think the main issue is making each metal stand out, and appear more unique, via colours.

Remember, although you can quite easily see the finish (I noticed Polished shiney, polished to grain, or just rough and scratched), their most prominent presented form will be in smaller sizes, like 32x32, and I don't think these finer details would stand out enough.


Now, don't get me wrong here, I'm not trying to be picky, It's just that one of the biggest complaints I get is about things looking too much like each other. I think using the icons as they are now would be a step backwards to tackling this particular issue.

Re: Bob's Mod Graphics Update Discussion

Posted: Thu Feb 23, 2017 5:57 pm
by Metalface7
bobingabout wrote:Now, don't get me wrong here, I'm not trying to be picky, It's just that one of the biggest complaints I get is about things looking too much like each other. I think using the icons as they are now would be a step backwards to tackling this particular issue.
That's exactly why I asked for feedback. I can easily tweak colors in the materials, and making models for stuff like ingots and girders is a breeze. I wanted to somewhat mimic the look of the real-world metals, while also bringing out some of the colors of the elements in the alloys a bit. But you're right in that in real life, almost every metal is basically gray which makes things difficult.

Re: Bob's Mod Graphics Update Discussion

Posted: Fri Feb 24, 2017 10:21 am
by bobingabout
I'll try to remember to take a look when I'm not at work, but I do like the different types you've made so far. Plate "Bar" (Which is actually a type of ingot), Ingot, and several different girders.

Re: Bob's Mod Graphics Update Discussion

Posted: Mon Feb 27, 2017 8:50 pm
by bobingabout
To point out an example.... look at this topic viewtopic.php?f=38&t=41815&start=40#p245636

none of the base game ores are the right colour, except maybe coal.

Okay then, lets see...

Bronze is okay. Brass I'd make look like a dirty yellow version of the bronze plate, and gunmetal a golder version of it (Which it is).

silver, gold, electrum are okay, cobalt I'd make bluer. Lithium a turquoisey coloured version of this same ingot, like your recoloured ingot from before. Aluminium, I'd make lighter than tin personally.

That's just for starters, I'll have to revisit this again later, unless you want to make a few changes and ask me again?

Re: Bob's Mod Graphics Update Discussion

Posted: Tue Feb 28, 2017 1:03 am
by Metalface7
bobingabout wrote:To point out an example.... look at this topic viewtopic.php?f=38&t=41815&start=40#p245636

none of the base game ores are the right colour, except maybe coal.

Okay then, lets see...

Bronze is okay. Brass I'd make look like a dirty yellow version of the bronze plate, and gunmetal a golder version of it (Which it is).

silver, gold, electrum are okay, cobalt I'd make bluer. Lithium a turquoisey coloured version of this same ingot, like your recoloured ingot from before. Aluminium, I'd make lighter than tin personally.

That's just for starters, I'll have to revisit this again later, unless you want to make a few changes and ask me again?
I've already started working on some of the changes you just mentioned (I could guess at some of them). I've also started working on the alien stuff, glow effects and all - they're going to be a hex pattern kind of plate.

Re: Bob's Mod Graphics Update Discussion

Posted: Tue Feb 28, 2017 8:58 am
by bobingabout
Makes sense. I considered actually making a metal of all 7 colours (Alien, Blue, Green, Yellow, Orange, Red, Purple), but it just felt a little Silly to make a metal out of what is effectively poison, flame fuel or liquid explosive. The Electric type could be interesting as some sort of Alien tier battery component.

Re: Bob's Mod Graphics Update Discussion

Posted: Tue Feb 28, 2017 1:51 pm
by Aonova
If anyone is wondering about the lack of progress by me, I'll just say I've been holding off on Factorio awaiting 0.15 :P

Re: Bob's Mod Graphics Update Discussion

Posted: Thu Mar 02, 2017 8:18 am
by Kane
Aonova wrote:If anyone is wondering about the lack of progress by me, I'll just say I've been holding off on Factorio awaiting 0.15 :P

Can't wait when you say 0.16 :P <3

Re: Bob's Mod Graphics Update Discussion

Posted: Wed May 03, 2017 6:58 pm
by CitizenJoe
Oh. I didn't know this thread was a thing. I have a bunch of icons I made a while ago to replace some of the dodgier icons in Bob's Warfare if you want them bob.

Disclaimer: I have no idea where the stock images I used for the bullets came from, but pretty sure they're from a public image library somewhere since the originals are chilling in my stock image folder.

Cartridge types from left to right: Basic, Acid, AP, Electric, Incendiary, Explosive, Poison

Bullets:
Image Image Image Image Image Image Image

Shotgun Shells:
ImageImageImageImageImageImageImage

Bullet Components:
ImageImage Image ImageImage ImageImage ImageImage

Magazines:
ImageImageImageImageImageImageImage

Forget what I was using these for. Presumably the techs:
Dunno really
I'll probably make some much less MS paint looking rockets as well some time today/tomorrow, so I'll post those too when I make 'em I suppose. Feel free to take any and all of these and do what you will with them.

I bloody love your mods Bob. Keep up the awesome work.

EDIT: RAR with all the pictures:

Re: Bob's Mod Graphics Update Discussion

Posted: Fri May 05, 2017 5:24 pm
by Necriptos
CitizenJoe wrote:Oh. I didn't know this thread was a thing. I have a bunch of icons I made a while ago to replace some of the dodgier icons in Bob's Warfare if you want them bob.

Disclaimer: I have no idea where the stock images I used for the bullets came from, but pretty sure they're from a public image library somewhere since the originals are chilling in my stock image folder.

Cartridge types from left to right: Basic, Acid, AP, Electric, Incendiary, Explosive, Poison

Bullets:
Image Image Image Image Image Image Image

Shotgun Shells:
ImageImageImageImageImageImageImage

Bullet Components:
ImageImage Image ImageImage ImageImage ImageImage

Magazines:
ImageImageImageImageImageImageImage

Forget what I was using these for. Presumably the techs:
Dunno really
I'll probably make some much less MS paint looking rockets as well some time today/tomorrow, so I'll post those too when I make 'em I suppose. Feel free to take any and all of these and do what you will with them.

I bloody love your mods Bob. Keep up the awesome work.

EDIT: RAR with all the pictures:
Hey CitizenJoe, those look really nice, if bob doesn't want to use them when he update bob's warfare, can i use them into my "bob's mod alternate textures" mod ?

Re: Bob's Mod Graphics Update Discussion

Posted: Sat May 06, 2017 7:49 am
by CitizenJoe
Necriptos wrote:Hey CitizenJoe, those look really nice, if bob doesn't want to use them when he update bob's warfare, can i use them into my "bob's mod alternate textures" mod ?
Sure, feel free. I'll be cleaning them up and posting some more stuff at some point just FYI.