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Wood Farming?

Posted: Thu Dec 04, 2014 12:27 am
by skellious
HI,

I am having a lot of fun with Bob's Mods but I can't seem to find a way to farm wood and basic inserters require it, meaning I cannot set-up fully automatic green science pack production? am I missing something or is this functionality not in the mod? if not I will most likely just make a factory recipe to make wood (using power, water and probably something else?) since I really do not want to deforest my whole world manually.

Re: Wood Farming?

Posted: Thu Dec 04, 2014 8:48 am
by bobingabout
I understand what you're saying, and I have considered something along those lines, but at the same time I want to keep it realistic.

I've also considered growing trees, but it would most likely feel like a clone of tree farm mod. I like to think of it as Tree farm Lite.

I suggest you use tree farm.

Re: Wood Farming?

Posted: Thu Dec 04, 2014 4:20 pm
by cpy
Maybe collab on agreement that you will use different version of treefarming? Maybe not being able to make coal out of wood for free plastics.

Re: Wood Farming?

Posted: Thu Dec 04, 2014 9:48 pm
by bobingabout
If I did tree farm lite as a bob's mod, or part of a bob's mod, it would literally be nothing more than the tree farm, seeds, and growing trees.

I could possibly also ask the author to make a lite version of tree farm, that way he remains in control of it, yet it provides exactly what we're looking for, A way to have infinite automatic wood production.

Re: Wood Farming?

Posted: Tue Dec 09, 2014 1:02 am
by SHiRKiT
I think it's just better to use Treefarm instead of making another content creator to create a new mod just to fit our needs?

Re: Wood Farming?

Posted: Tue Dec 09, 2014 4:17 am
by Degraine
I'm getting quite fond of having Treefarm actually. The biomass -> nutrients -> medkit chain is pretty neat! Though I feel like the 'plant' recipe (biomass to produce more biomass) should include some kind of woodpulp ingredient.

Re: Wood Farming?

Posted: Tue Dec 09, 2014 9:20 am
by bobingabout
SHiRKiT wrote:I think it's just better to use Treefarm instead of making another content creator to create a new mod just to fit our needs?
This is pretty much the reason why I havn't made one myself already.

Re: Wood Farming?

Posted: Sat Dec 13, 2014 10:25 pm
by skellious
Thanks for the replies, all. I just don't particularly like everything else that comes attached to treefarm. I suppose I could equally just edit the mod so it doesn't need wood. I know construction robots can deforest wood pretty well. perhaps I'll just mod something so you get saplings and can replant them.

Re: Wood Farming?

Posted: Fri Feb 20, 2015 6:19 pm
by bobingabout
skellious wrote:Thanks for the replies, all. I just don't particularly like everything else that comes attached to treefarm. I suppose I could equally just edit the mod so it doesn't need wood. I know construction robots can deforest wood pretty well. perhaps I'll just mod something so you get saplings and can replant them.
Have you tried treefarm-lite? he seperated all the extra from tree farm, so tree farm light is nothing more than the regrowable trees, and the tree farm buildings, the extra stuff is in treefarm-AC.

Re: Wood Farming?

Posted: Sat Feb 21, 2015 8:39 am
by cpy
Treefarm is bullshit. When you play scalar and set it to really high levels. You need to mass produce wood like crazy. Problem is that whole complex factory that mine stuff process all the chemicals have 100s of assembly machines use less processing than those stupid tree farms. So treefarm part uses so much CPU time as gigantic factory! Solution? Friend came up with fake treefarm that just looks like treefarm but it take 1 germling and after 60 seconds it produce 5 wood, like assembly machine. Treefarms make around 5 wood every 5 seconds or so. When we swapped treefarms for fake treefarms, we had lower wood production but game update went from 15ms down to 7ms. So yeah 16.6ms is limit to get 60UPS (game starts lagging if you take longer than 16.6ms).

If you play factorio on default settings, i guess it's not that big of a problem, but 50-100 treefarms will kill your FPS and after that UPS. So yeah they are FPS and UPS killers.

Re: Wood Farming?

Posted: Sat Feb 21, 2015 2:12 pm
by SHiRKiT
cpy wrote:Treefarm is bullshit. When you play scalar and set it to really high levels. You need to mass produce wood like crazy. Problem is that whole complex factory that mine stuff process all the chemicals have 100s of assembly machines use less processing than those stupid tree farms. So treefarm part uses so much CPU time as gigantic factory! Solution? Friend came up with fake treefarm that just looks like treefarm but it take 1 germling and after 60 seconds it produce 5 wood, like assembly machine. Treefarms make around 5 wood every 5 seconds or so. When we swapped treefarms for fake treefarms, we had lower wood production but game update went from 15ms down to 7ms. So yeah 16.6ms is limit to get 60UPS (game starts lagging if you take longer than 16.6ms).

If you play factorio on default settings, i guess it's not that big of a problem, but 50-100 treefarms will kill your FPS and after that UPS. So yeah they are FPS and UPS killers.
Well, don't need to call it bullshit. It's pretty standard that mods, when scaled up in usage, will take more resources than regular vanilla machines. I have a plan to make all my oil out of wood right now, I don't know if it's going to work or not though. Let's see if it'll work or not. It may not, since I imagine I'd need lots and lots of maximum size treefarms.

Re: Wood Farming?

Posted: Sat Feb 21, 2015 4:06 pm
by bobingabout
Yeah, I think one of the things my friend did with tree farm is edit all the time dependant stuff in it. so instead of doing a check every... actually, I don't know how often it checks, but he made it check at an intaval 10x longer than default, and bumped all the time stuff, and probabilities so that things happened at around the same rate, but the result was that it used far less CPU power.

Re: Wood Farming?

Posted: Sat Feb 21, 2015 6:26 pm
by cpy
We just hardcoded time 5 wood every 30 seconds. Works like furnace, 0 scripts, 0 lags but you can't plant trees.

Re: Wood Farming?

Posted: Sat May 30, 2015 4:43 am
by OvermindDL1
You could make an 'assembler' with a tree graphic instead of a machine, have a recipe of 1 germling to 5 wood at however much timeframe you deem reasonable.

Re: Wood Farming?

Posted: Sat May 30, 2015 9:23 am
by cpy
That's not really how tree farm works, you eat 40 saplings and spit out 200 wood with long craft creates spikes in supply like treefarm but without the lag.

Re: Wood Farming?

Posted: Sat May 30, 2015 10:07 pm
by OvermindDL1
cpy wrote:That's not really how tree farm works, you eat 40 saplings and spit out 200 wood with long craft creates spikes in supply like treefarm but without the lag.
True but this also requires no scripts, say a tree-graphic assembler that can only process 1 germling to 5 wood over 60 seconds, you could make your own 'forest' of them with inserters to pull them out. Or could do it like a miner where it just spits out one wood every 20 seconds or so, but would need to make one unique per type of tree so not quite as easily extendable then... There are many styles that can be done without requiring scripts regardless.

Re: Wood Farming?

Posted: Sun Jun 07, 2015 4:59 am
by bbgun06
Or if you don't want to use trees, make synthetic wood and resin from heavy oil. If you are running low on oil, use coal cracking to heavy oil, most maps have more coal than oil.

Re: Wood Farming?

Posted: Sun Jun 07, 2015 11:05 am
by Takezu
Coal Cracking can't hold you over. It's to slow for the demands. I'Ve 10 coal cracker right next to the trainstaition ... Train->Buffer->Chemplant it can't keep up with the demands if my Oil runs dry. it helps to a point to keep things going but its no Oil replacement. And honestly thats good how it is.