Page 6 of 6

Re: [1.1] bugs and balance issues.

Posted: Sun Nov 12, 2023 1:31 am
by KiwiHawk
brainiac wrote:
Mon Nov 06, 2023 10:22 am
My best guess is, that this inconsistency occurred because I started the game with Angels Industries enabled, which then has the Kovarex enrichment process disabled. To fix this, Angels Industries was disabled.

Because when I create an entirely new game, the issue seems to be resolved
Screenshot 2023-11-06 115420.png

This probably also means I cannot repair it in the existing game
So, rephrased, in my existing game the technology "Deuterium Fuel Reprocessing" does not occur in the tech tree and cannot be researched, so the recipe also is not active. This is not the case when I start an entirely new game with the same mods.

Edit : I tested this, and it seems to be the cause
So, starting an entirely new game with Angels Industries enabled, save the game, then disable Angels Industries - results in this technology being missing from the tech tree. So then the question is if this can be repaired in an existing game.
Paste this into the console. It should fix your game.

Code: Select all

  for _, force in pairs(game.forces) do
    force.reset_technologies()
    force.reset_recipes()
    for tech_name, tech in pairs(force.technologies) do
      if tech.researched then
        for tech_name, effect in pairs(tech.effects) do
          if effect.type == "unlock-recipe" then
            force.recipes[effect.recipe].enabled = true
          end
        end
      end
      if game.technology_prototypes[tech_name].enabled then
        force.technologies[tech_name].enabled = true
      end
    end
  end
  

Re: [1.1] bugs and balance issues.

Posted: Sun Nov 12, 2023 1:12 pm
by brainiac
KiwiHawk wrote:
Sun Nov 12, 2023 1:31 am

Paste this into the console. It should fix your game.
you do mean here right - it does not seem to have any effect when I paste it like this
Screenshot 2023-11-12 140929.png
Screenshot 2023-11-12 140929.png (556.03 KiB) Viewed 1380 times

Re: [1.1] bugs and balance issues.

Posted: Sun Nov 12, 2023 5:35 pm
by KiwiHawk
brainiac wrote:
Sun Nov 12, 2023 1:12 pm
you do mean here right - it does not seem to have any effect when I paste it like this
Screenshot 2023-11-12 140929.png
Yes, there. Sorry - put /c first, then that code.

Re: [1.1] bugs and balance issues.

Posted: Mon Nov 13, 2023 8:17 am
by brainiac
KiwiHawk wrote:
Sun Nov 12, 2023 5:35 pm
Yes, there. Sorry - put /c first, then that code.
Yes, this now allows Thorium, Plutonium, Deuterium 2 and Deuterium reprocessing to be researched - so this fixed the issue
Thanks!

Re: [1.1] bugs and balance issues.

Posted: Mon Jan 01, 2024 3:01 am
by DoubleThought
I'm getting a multiplayer bug.

Cannot join. The following mod event handlers are not identical between you and the server. This indicates that the following mods are not multiplayer (save/load) safe. (See log file for more details)

mod-boblogistics

Unfortunately it was the joining computer that experienced this error, and I was hosting, so I don't have the log file. This issue was resolved when both computers uninstalled and reinstalled the Bob's Logistics mod. After this, the hotkey to switch between long and short inserters stopped working.

Re: [1.1] bugs and balance issues.

Posted: Sat Jan 06, 2024 5:38 am
by KiwiHawk
DoubleThought wrote:
Mon Jan 01, 2024 3:01 am
I'm getting a multiplayer bug.

Cannot join. The following mod event handlers are not identical between you and the server. This indicates that the following mods are not multiplayer (save/load) safe. (See log file for more details)

mod-boblogistics

Unfortunately it was the joining computer that experienced this error, and I was hosting, so I don't have the log file. This issue was resolved when both computers uninstalled and reinstalled the Bob's Logistics mod. After this, the hotkey to switch between long and short inserters stopped working.
This will be fixed in 1.2.1 . Thanks for reporting this! The desync and the hotkey not working are symptoms of the same issue.

Re: [1.1] bugs and balance issues.

Posted: Sun Feb 25, 2024 3:15 am
by MakeB
So i am encoutering issue like this:
Image

Could it be issue that i am running 1.1.53? I haven't bothered to update this instance for whatever reason. Modset is AngelBob+mexmer and something else that probably doesn't affect.

Oh, and the bug comes if i click any inserter... :(

EDIT: Not sure why the image tag didn't work. https://imgur.com/a/mx9eant

Re: [1.1] bugs and balance issues.

Posted: Mon Feb 26, 2024 7:15 pm
by MakeB
MakeB wrote:
Sun Feb 25, 2024 3:15 am
So i am encoutering issue like this:
Image

Could it be issue that i am running 1.1.53? I haven't bothered to update this instance for whatever reason. Modset is AngelBob+mexmer and something else that probably doesn't affect.

Oh, and the bug comes if i click any inserter... :(

EDIT: Not sure why the image tag didn't work. https://imgur.com/a/mx9eant
Welp, it really needed the latest version of the game. So update fixed it. Sowwy. :oops:

Re: [1.1] bugs and balance issues.

Posted: Mon Feb 26, 2024 9:22 pm
by KiwiHawk
Yeah, tile_height was added in 1.1.64 . I'll update the minimum required base game version.

Re: [1.1] bugs and balance issues.

Posted: Sun Mar 17, 2024 10:31 pm
by Alyssa333
Image

Game was working until a week or so ago, today when I tried to load it I got the above error :?:

Re: [1.1] bugs and balance issues.

Posted: Mon Mar 18, 2024 5:08 am
by vjbone
Alyssa333 wrote:
Sun Mar 17, 2024 10:31 pm
Image

Game was working until a week or so ago, today when I tried to load it I got the above error :?:
https://github.com/raiguard/Krastorio2/issues/400

Re: [1.1] bugs and balance issues.

Posted: Mon Mar 18, 2024 8:41 am
by Alyssa333
vjbone wrote:
Mon Mar 18, 2024 5:08 am
Alyssa333 wrote:
Sun Mar 17, 2024 10:31 pm
Image

Game was working until a week or so ago, today when I tried to load it I got the above error :?:
https://github.com/raiguard/Krastorio2/issues/400
Is there no solution then?