- The Multiplayer Forum is for people to find a server to play on or friends to play with.
- For questions about server setup and troubleshooting see the Mulitplayer-wiki and Technical Help instead.
- There is a foreign language exception for this forum, you can make topics in a non English language if you are looking for players of a specific region.
- The official factorio discord is: https://discordapp.com/invite/factorio
Multiplayer Forum Info
Multiplayer Forum Info
Cool suggestion: Eatable MOUSE-pointers.
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Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: Multiplayer FAQ
You should make the link into... a link. ^^
Re: Multiplayer FAQ
Ok, so I have a question. When connecting to someone's server; do you have to specify the port if you know that they are using the default port? Or does the game assume the port will be default if none is specified? Also, would this be relevant for LAN and/or Internet play?
Re: Multiplayer FAQ
Anyone have xfire?
Re: Multiplayer FAQ
The game tries a default port. If you and your friend didn't specify a port, than it will work without mentioning a port.Krummelz wrote:When connecting to someone's server; do you have to specify the port if you know that they are using the default port?
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Re: Multiplayer FAQ
Is there a way to control permissions in game, like who can use console commands, and such? Also, is there a way to have separate technologies between players?
Thanks.
Thanks.
Re: Multiplayer FAQ
Not now. This might come in 0.12.0.TheNarwhal wrote:Is there a way to control permissions in game, like who can use console commands, and such? Also, is there a way to have separate technologies between players?
Thanks.
Re: Multiplayer FAQ
one of my friends and i played together factorio... everything worked well... next day we tried to play again but we couldn't connect. we didn't changed everything. so the question is: what went wrong?
p.s. server files, or better IP handling would help.
p.s. server files, or better IP handling would help.
Re: Multiplayer FAQ
What happens if you die during coop MP?
Re: Multiplayer FAQ
You lose everything and respawn. Lots of pain if wearing full power armor and stuff...
Re: Multiplayer FAQ
You lose everything you're carrying, you mean? Or what?psorek wrote:You lose everything and respawn. Lots of pain if wearing full power armor and stuff...
Re: Multiplayer FAQ
Exactly.
Re: Multiplayer FAQ
Just my two cents but for the headless server wiki:
New entry:
factorio --create mapname
-> Creates a new default map for your server with "mapname" as name (can be used to run the server | no need to upload a map from your computer)
Also for the linux server:
PLEASE! Do not advise people to put programs to "/opt". A software should always be run from a dedicated user. Running from "/opt" would require to run the server as root (which is always a bad idea).
If there is public request i could upload a starting script for linux (written by me) which enables multiversion support, creating maps and starting a server.
New entry:
factorio --create mapname
-> Creates a new default map for your server with "mapname" as name (can be used to run the server | no need to upload a map from your computer)
Also for the linux server:
PLEASE! Do not advise people to put programs to "/opt". A software should always be run from a dedicated user. Running from "/opt" would require to run the server as root (which is always a bad idea).
If there is public request i could upload a starting script for linux (written by me) which enables multiversion support, creating maps and starting a server.
Re: Multiplayer FAQ
Uhm what? I'm pretty sure I can execute binaries in /opt as user.Bytenex wrote:PLEASE! Do not advise people to put programs to "/opt". A software should always be run from a dedicated user. Running from "/opt" would require to run the server as root (which is always a bad idea).
Automatic Belt (and pipe) Planner—Automate yet another aspect of constructing your factory!
Re: Multiplayer FAQ
You could but "/opt" is a root directory and outside of a protected environment. It would be more secure to run it from a users home directory. But do as you wishprg wrote:Uhm what? I'm pretty sure I can execute binaries in /opt as user.Bytenex wrote:PLEASE! Do not advise people to put programs to "/opt". A software should always be run from a dedicated user. Running from "/opt" would require to run the server as root (which is always a bad idea).
Re: Multiplayer FAQ
I don't follow. What do you understand by "root directory" and "protected environment"? Does that also mean I shouldn't execute binaries found in /usr? How does having the binary in a place that's actually user-writable increase security?Bytenex wrote:You could but "/opt" is a root directory and outside of a protected environment. It would be more secure to run it from a users home directory. But do as you wish
Automatic Belt (and pipe) Planner—Automate yet another aspect of constructing your factory!
Re: Multiplayer FAQ
But I'm totally okay with this entry staying in the wiki if somebody else thinks differently. I was just suggesting a imho more secure server.
Re: Multiplayer FAQ
Ah, ok. The world seems to disagree with you though.Bytenex wrote:
Thats what I call a "root directory"
Indeed. So put the game there as root, then execute it from there as user.Bytenex wrote:and without root you are not able to write to this directory.
Oh of course. This must be it.Bytenex wrote:But maybe I know why we can't find a consens: I worked with servers at the university.
Right, so when you share a server with dozens of people who are not supposed to be able to access the game, you don't put it in a world-readable directory. But in such a situation you probably wouldn't have root access anyway. If you're the only one using the server it doesn't matter much where you put the game, I can't see how having it in $HOME would improve security.Bytenex wrote:So multiuser server is nothing unknown to me. When I try to put up servers I always have in mind that not all users should be able to access the software. "/opt" is an "all-user-access-directory" and therefore not practical. Except when installing the software for everybody.
You do not need elevated privileges to execute a binary in /opt. The config and save games can still be written to $HOME.Bytenex wrote:Also using a home directory ensures that you will not need elevated rights to do something. Everything in there is already user-locked.
IMO things would be more secure if user-writable places like /tmp and /home would be mounted noexec, but what do I know...Bytenex wrote:But I'm totally okay with this entry staying in the wiki if somebody else thinks differently. I was just suggesting a imho more secure server.
Automatic Belt (and pipe) Planner—Automate yet another aspect of constructing your factory!
Re: Multiplayer FAQ
When using a single user server you are completely right. It doens't matter where to put the files.
Re: Multiplayer FAQ
I'm interested in seeing your init script, I'm maintaining one of my own over at https://github.com/Bisa/factorio-init and getting ideas for features etc from others is alays fun - that is if you are willing to release yours with a shareable license ofcoruseBytenex wrote:If there is public request i could upload a starting script for linux (written by me) which enables multiversion support, creating maps and starting a server.
Hosting a factorio server? Take a look at this || init script ||.