Which Client is uploading the map?
Posted: Fri Aug 07, 2015 2:45 pm
Hey folks,
I played around a little bit to set up a dedicated Server (v0.12.2). So far it's wotking fine, I was able to start the server on a VServer running a Ubuntu 14.04. Two friends of mine and me were connecting to the server, but sometimes the map upload was performed by one of our clients and not by the server. We have a weak upload speed (max. 100kb/s) and the server is able to push up to 1MB/s.
So here is my question: how is the game deciding, which client should upload the current map to the new joining player? Is there a mechanic to share the uploadspeed? Let's say my two friends are already connected to the game and I am joining late. So there are two game clients and the headless server which could send me the map. But in fact, it looks like a random process to decide one of those instances to be the uploader. Is there a way to force the server to be the uploader in any case?
I played around a little bit to set up a dedicated Server (v0.12.2). So far it's wotking fine, I was able to start the server on a VServer running a Ubuntu 14.04. Two friends of mine and me were connecting to the server, but sometimes the map upload was performed by one of our clients and not by the server. We have a weak upload speed (max. 100kb/s) and the server is able to push up to 1MB/s.
So here is my question: how is the game deciding, which client should upload the current map to the new joining player? Is there a mechanic to share the uploadspeed? Let's say my two friends are already connected to the game and I am joining late. So there are two game clients and the headless server which could send me the map. But in fact, it looks like a random process to decide one of those instances to be the uploader. Is there a way to force the server to be the uploader in any case?