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Hosting 2nd major session on Thursday 9/15/2016 at 8:00 EST

Posted: Wed Sep 14, 2016 12:13 pm
by Arumba
On Tuesday 9/14/2016 I hosted an 'open game' multiplayer session and we ended up with 159 players! We will be resuming this map again on Thursday (at 20:00 EST) and more people are welcome to join. If you want to help *truly* stress test these systems, please feel free to pop into the game on Thursday. This is a purely vanilla game, run on the latest experimental beta build (0.14.5 for the first session).

You can see the first session here if you're interested in the chaos:

https://www.youtube.com/watch?v=LeHEj_sEKnw

Re: Hosting 2nd major session on Thursday 9/15/2016 at 8:00 EST

Posted: Fri Sep 16, 2016 12:13 am
by Ratzap
Oh boy, is your server ever getting hammered. 227 people allegedly in it but connection is not possible. Though it did show me a 204ms ping.

Re: Hosting 2nd major session on Thursday 9/15/2016 at 8:00 EST

Posted: Fri Sep 16, 2016 10:08 am
by JoneKone
Peak was around 400 players, then server started to choke.. my question is that would it be possible to make 2 headless client server, lets say 1 in US and second in EU and make them priority update state sender receiver, and make it somehow 2 peer to client setup. the server would then share the upload load. like in peer to peer.