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Instand Desync Multiplayer
Posted: Fri Jan 13, 2017 7:29 pm
by Sastas
Hello guys. I have a desync problem. We have a map, and when I try to connect it, my client said, Saving local variable. And the host see as I connect and instantly desync
The desync LOG added. You need the map as well?
Anyway, we have a couple of hours(about 30-40) ingame and we played it in livestream, so we would like to continue this map, since the subscribers like it.... Can we solve it somehow?
Re: Instand Desync Multiplayer
Posted: Sat Jan 14, 2017 4:45 am
by Articulating
Can you try updating "3Ra-Modpack" and seeing if that changes anything? Keep a backup of the current mod in case it doesn't. If you can give me the desync report I will look into the issue more.
Re: Instand Desync Multiplayer
Posted: Sun Jan 15, 2017 5:54 am
by Sastas
We will see the updated modpack tomorrow. Until that, here is the whole report:
https://drive.google.com/drive/folders/ ... sp=sharing
Re: Instand Desync Multiplayer
Posted: Sun Jan 15, 2017 7:20 am
by Articulating
Am I correct in saying you launched an ion cannon? The other possibility is Score Extended got messed up somehow. Anyway I will push an additional update to the mod portal to hopefully fix this.
EDIT: Update delayed.
Re: Instand Desync Multiplayer
Posted: Sun Jan 15, 2017 5:23 pm
by Sastas
Yes we have about 5-6 online. I just dont get the point, as it launch in singleplayer without problem on both side, but it going wrong in multi. I think I don't even want to understand
Re: Instand Desync Multiplayer
Posted: Sun Jan 15, 2017 6:54 pm
by Nexela
Sastas wrote:Yes we have about 5-6 online. I just dont get the point, as it launch in singleplayer without problem on both side, but it going wrong in multi. I think I don't even want to understand
In single-player there is no one to synchronise with.
Re: Instand Desync Multiplayer
Posted: Sun Jan 22, 2017 6:07 pm
by Sastas
We updated the mods, but nothing changes, just the log get bigger.
On the link previously provided, you can see the other file as well