Underground Power Lines
Moderator: ickputzdirwech
Underground Power Lines
So, say you have a very dense area of power usage (In my example, the boiler setup). I lose production with the need of power poles in the area, I understand that that is small and a substation could do it, but power poles get also get in the way of conveyer belt systems as well. Also it would get rid of the need to protect power lines bringing power to remote outposts. Since we have underground belts and pipes why not power?
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- Factory Lobster
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Re: Underground Power Lines
I think what would be better for this game would be simple power transfer to anything immediately adjacent to something powered, either up to a certain number of tiles (like Sim City) or infinite. It doesn't make sense to have to wire everything independently.
Re: Underground Power Lines
Exactly, while posting this I thought of that.Factory Lobster wrote:I think what would be better for this game would be simple power transfer to anything immediately adjacent to something powered, either up to a certain number of tiles (like Sim City) or infinite. It doesn't make sense to have to wire everything independently.
- Factory Lobster
- Long Handed Inserter
- Posts: 77
- Joined: Mon Jun 05, 2017 4:23 pm
- Contact:
Re: Underground Power Lines
In a Reddit AMA, Kovarex expressed interest in rail viaducts. So, if nothing else, he shouldn't see a problem with at least implementing power lines that stretch between structures that go over things, such as belts or inserters. To transfer power from one powered thing to another.
Re: Underground Power Lines
Looking forward to this!Factory Lobster wrote:In a Reddit AMA, Kovarex expressed interest in rail viaducts. So, if nothing else, he shouldn't see a problem with at least implementing power lines that stretch between structures that go over things, such as belts or inserters. To transfer power from one powered thing to another.