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Re: Tree leaf regrowth

Posted: Thu Jan 31, 2019 1:09 pm
by QGamer
adam_bise wrote:
Wed Jan 30, 2019 2:58 pm
Blackened is the end.
Winter it will send.
Evolutions end.
Never will it mend.
Actually, it would be really cool if stage 3 trees had some adverse effect on the environment other than just not absorbing pollution. But I can't think of what that might be.

Re: Tree leaf regrowth

Posted: Thu Jan 31, 2019 8:03 pm
by vanatteveldt
they could decay to dead trees (2 wood), emitting some pollution in the process. Maybe the same amount of pollution as burning 2 wood would give.

Re: Tree leaf regrowth

Posted: Fri Feb 01, 2019 10:35 am
by <NO_NAME>
They could become dry enough to burst in fire when laser turret shoots close to it. :twisted:

Re: Tree leaf regrowth

Posted: Fri Feb 01, 2019 4:46 pm
by Trebor
Have them release all the pollution they absorbed while alive.

Re: Tree leaf regrowth

Posted: Fri Feb 01, 2019 8:50 pm
by QGamer
Trebor wrote:
Fri Feb 01, 2019 4:46 pm
Have them release all the pollution they absorbed while alive.
I don't support this idea, because in general, biological processes slowly break down hazardous substances into simpler components. Not all of the pollution would be released because some of it would have been broken down by biological processes. Also, the pollution that did remain inside the tree would be slowly released as the wood rotted away.

Re: Tree leaf regrowth

Posted: Thu Feb 07, 2019 11:59 pm
by IceRain
I like this idea.
And i think it will be nicer if we have some tools or buildings that can actively absorb pollution (like an air filter) at the cost of power and some resources (like plastic).

Re: Tree leaf regrowth

Posted: Fri Feb 08, 2019 11:29 am
by pleegwat
I've played with the idea of pollution as a side product, probably liquid or gas. The assembler would then not have pollution at all, but until waste processing plants are unlocked you'd be forced to use polluting chimneys and spillovers. I suspect at least the recipe side could be modded, not sure about the pollution side.

Re: Tree leaf regrowth

Posted: Sat Feb 09, 2019 9:56 am
by BlueTemplar
Sounds like NauvisDay with its polluted sludge ?

tree recovery from pollution

Posted: Tue Feb 02, 2021 7:36 pm
by opa_in_the_fab
Enable tree recovery from pollution
What ?
If trees are exposed to high levels of pollution, they loose leaves and/or becoming gray until (usually) they are dead.
So far (I think) trees cannot recover.

Proposal:
If damaged trees which are not dead yet
see zero (or very low) level of pollution over an extended period of time,
they slowly recover by getting less gray / growing more leaves.

Why ?
Increases the game immersion

WHY do you think it increases the value of Factorio as a game?
I would think easy to implement, and a quite nice optical feature.
Might also be a small motivation for some kind of players to reduce pollution (e.g. use efficiency modules).
Also, it is trendy (Factorio For Future)

Re: Diminshing Pollution should heal Trees

Posted: Tue Feb 02, 2021 9:22 pm
by Koub
[Koub] Merged into older thread with the same suggestion.

Re: Diminshing Pollution should heal Trees

Posted: Thu Feb 04, 2021 5:34 pm
by starlinvf
What about recycling biter corpses to make fertilizer?