Conveyor Belts should require energy to function
Posted: Mon Jun 27, 2016 6:49 pm
"Hold on, this shouldn't be that easy..." is what I go through in my mind everytime I start a new game. From coal-burning drills to suddenly being able to build indefinitely long automatically moving belts without any power source breaks suspension of disbelief. I hereby suggest that belts shouldn't work unless hooked to electric power network. (Making them move without electricity could be interesting too... well, that would probably require a small steam or combustion engine.) I don't mean to greatly increase resources needed during the game or make everything even more crowded; just require an active power pole next to a conveyor belt to allow it to work. Then the beginning of the game is less jumpy (maybe a bit more challenging in some cases), but later on it wouldn't be an issue at all what with huge belt networks being close to poles pretty much unintentionally.