Allow the Car to use modules

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Evilreaver
Burner Inserter
Burner Inserter
Posts: 13
Joined: Tue May 13, 2014 5:26 am
Contact:

Allow the Car to use modules

Post by Evilreaver »

Give it two module slots, why not? Get two Speed 3s in there and tear it up!

It'll burn all your fuel though! Maybe use an Effectivity module instead.
Production wouldn't do anything (like how beacons are now).
Evilreaver
Burner Inserter
Burner Inserter
Posts: 13
Joined: Tue May 13, 2014 5:26 am
Contact:

Re: Allow the Car to use modules

Post by Evilreaver »

Also a second-tier train engine with a few module slots would be pretty great for the same reasons.
Post Reply

Return to “Ideas and Suggestions”