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We need cars to drift

Posted: Mon Apr 23, 2018 5:00 pm
by logicos
we seriously need cars to drift :D

Re: Factorio Roadmap for 0.17+

Posted: Mon Apr 23, 2018 5:51 pm
by Gergely
logicos wrote:we seriously need cars to drift :D
Agreed.

Re: Factorio Roadmap for 0.17+

Posted: Mon Apr 23, 2018 11:40 pm
by MeduSalem
Gergely wrote:
logicos wrote:we seriously need cars to drift :D
Agreed.
The Fast and the Furious: Factoryo Drift?


Next thing is the Factorio guy taking off his helmet and it's Vin Diesel.

Re: Factorio Roadmap for 0.17+

Posted: Tue Apr 24, 2018 12:40 am
by betrok
logicos wrote:we seriously need cars to drift :D
Time to hit even more things!

Re: Factorio Roadmap for 0.17+

Posted: Wed Apr 25, 2018 11:06 am
by Meddleman
logicos wrote:we seriously need cars to drift :D
Holy shit, this has to be the first new-poster suggestion that I could wholly get behind.
Momentum in general seems like a hard thing to simulate, so don't expect it to be rolling out soon, but I always found it weird to have trains speeding at 220+km/h around tight loops and corners without swinging off the tracks. Bots could be made to accellerate from and slow down at destinations to give a sort of non-nerf balance to them if that can of worms is still in the air.

A drifting car would be a nice touch, it can already drive at 100+km/h, and a handbrake option wouldn't be difficult to hotkey in.

Re: Factorio Roadmap for 0.17+

Posted: Wed Apr 25, 2018 7:14 pm
by Gergely
Meddleman wrote:
logicos wrote:we seriously need cars to drift :D
Holy shit, this has to be the first new-poster suggestion that I could wholly get behind.
Momentum in general seems like a hard thing to simulate, so don't expect it to be rolling out soon, but I always found it weird to have trains speeding at 220+km/h around tight loops and corners without swinging off the tracks. Bots could be made to accellerate from and slow down at destinations to give a sort of non-nerf balance to them if that can of worms is still in the air.

A drifting car would be a nice touch, it can already drive at 100+km/h, and a handbrake option wouldn't be difficult to hotkey in.
Oh god. Now we are talking! Time to either create a topic in suggestions, or ask a moderator to cut these posts into one.

Re: Factorio Roadmap for 0.17+

Posted: Wed Apr 25, 2018 8:15 pm
by Koub
Gergely wrote:
Meddleman wrote:Oh god. Now we are talking! Time to either create a topic in suggestions, or ask a moderator to cut these posts into one.
[Koub] For his words folded the reality to his whim.

Re: We need cars to drift

Posted: Wed Apr 25, 2018 8:49 pm
by <NO_NAME>
logicos wrote:we seriously need cars to drift :D
That's the best Factorio suggestion I've ever read.
You have won the Internet, Sir!

Re: We need cars to drift

Posted: Wed Apr 25, 2018 9:53 pm
by bobucles
You can make a little bit of drifting, using the magic of conveyor belts. Be sure to download faster belt mods to max out your drift potential!

Re: We need cars to drift

Posted: Wed Apr 25, 2018 10:22 pm
by Tekky
logicos wrote:we seriously need cars to drift :D
Yes, and we also need them to have rockets fitted to the back, so that they have a nice boost, Rocket League style. :mrgreen:

EDIT: My post above was not serious, but I'm also having a hard time to believe that people are serious about the suggestion of drifting cars. ;-)

Re: We need cars to drift

Posted: Wed Apr 25, 2018 11:48 pm
by The_Mtn_Dew_Master

Re: We need cars to drift

Posted: Sat Jul 07, 2018 6:28 pm
by dog80
here guys :D