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Drones Hitbox and CargoTime
Posted: Tue Apr 16, 2019 8:43 am
by Antilope
TL;DR
Giving a hitbox to robots (bots will not move through themselves) and a load/unload time will increase the challenge of the game and make the robot logistic system less OP. (better think twice where change from belts to bots)
What ?
HITBOX: the drones will not just move to chest, load, and run to destination, they have to pay attention to other bots and not collide with other flying objects (so no more 200 drones all packed together in 1 tile). This will create a sort of "2lanes flying highway" between chests.
CARGOTIME: with a load/unload time, move tons of items will need more infrastructure planning: more passive chest and more requester in the same locations, and then inserters or belts to merge everything together
Why ?
A real behavior for drones will bring more challenge in Factorio. Do you have 10000 logistic drones? Nice! I hope you have the SPACE for let them fly. It could also bring new buildings for robots (bigger roboports / charging stations / travel beacons (or something like signals for trains) )
Re: Drones Hitbox and CargoTime
Posted: Tue Apr 16, 2019 11:25 am
by bobucles
This discussion has been done before.
What will ACTUALLY happen is UPS gets destroyed. Ten thousand collision checks per tick will do that.
Re: Drones Hitbox and CargoTime
Posted: Tue Apr 16, 2019 12:09 pm
by Antilope
bobucles wrote: ↑Tue Apr 16, 2019 11:25 am
This discussion has been done before.
What will ACTUALLY happen is UPS gets destroyed. Ten thousand collision checks per tick will do that.
Understood. And what about load/unload time?
Re: Drones Hitbox and CargoTime
Posted: Tue Apr 16, 2019 12:59 pm
by Koub