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Car Improvements
Posted: Thu Feb 20, 2020 5:54 pm
by falk
The car is initially a very nice navigation tool for long distances, but once the player gets his hands on enough exosqueletons the car becomes pretty much useless. And then, there are also trains.
Another thing, the car should not be dragged by transport belts.
1. There should be car upgrades on the tech tree, which improves its acceleration and top speed.
2. The car should not be dragged by transport belts. (could also be a one time tech research)
Re: Car Improvements
Posted: Thu Feb 20, 2020 6:31 pm
by ptx0
in mods with vehicle equipment grid you can put belt immunity in there. it will stop riding on belts.
if you research and build rocket fuel, this is faster than solid fuel which is faster than coal/wood.
nuclear fuel is even faster than rocket fuel.
Re: Car Improvements
Posted: Thu Feb 20, 2020 7:57 pm
by netmand
falk wrote: ↑Thu Feb 20, 2020 5:54 pm
the car becomes pretty much useless.
Lord no! I use the automobile through-out the entire game. Nothing shuttles large amounts of items like the car, tank is close but slower, and train is only good if you've laid track nearby. And like previously mentioned, it looks like you haven't discovered the use of better fuels to go faster.
For improvements to automobile, I'd like to see:
- Better steering
- deflection at shallow angles instead of collision causing complete stoppage
Re: Car Improvements
Posted: Fri Feb 21, 2020 2:12 pm
by varundevan
netmand wrote: ↑Thu Feb 20, 2020 7:57 pm
falk wrote: ↑Thu Feb 20, 2020 5:54 pm
the car becomes pretty much useless.
Lord no! I use the automobile through-out the entire game. Nothing shuttles large amounts of items like the car, tank is close but slower, and train is only good if you've laid track nearby. And like previously mentioned, it looks like you haven't discovered the use of better fuels to go faster.
For improvements to automobile, I'd like to see:
- Better steering
- deflection at shallow angles instead of collision causing complete stoppage
better steering ,
that i need very badly (actually i made a suggestion for including mecanum wheels)
Re: Car Improvements
Posted: Fri Feb 21, 2020 4:51 pm
by ptx0
use vehiclesnap mod and set it to snap to fewer than 16 directions.
Re: Car Improvements
Posted: Sun Feb 23, 2020 1:19 am
by falk
netmand wrote: ↑Thu Feb 20, 2020 7:57 pm
falk wrote: ↑Thu Feb 20, 2020 5:54 pm
the car becomes pretty much useless.
Lord no! I use the automobile through-out the entire game. Nothing shuttles large amounts of items like the car, tank is close but slower, and train is only good if you've laid track nearby. And like previously mentioned, it looks like you haven't discovered the use of better fuels to go faster.
For improvements to automobile, I'd like to see:
- Better steering
- deflection at shallow angles instead of collision causing complete stoppage
The car is very good if you're looking for a secondary inventory.
But at some point, once you get Power Armor Mk.2 and equip it with 5 or 6 exosqueletons and logistic robots to manage your inventory, the drawbacks of steering the car through obstacles and managing its inventory is not worth the little to no speed difference you get from driving the car.
If i'm going to cautiously drive the car instead of just running around with "WASD", I expect to be significantly faster when using the car. And that is not the case in the late game.
Re: Car Improvements
Posted: Sun Feb 23, 2020 7:01 am
by ssilk
I would also expect that, but the car gets then very dangerously to drive (my opinion). I tried it out.
In that state your factory is normally very improved, many obstacles for the car. Some automatic driving assist is needed. But that also needs you to pave streets to ride on etc. in short: in the late game the car becomes more and more impractical. I think that is not really changeable without making general game changes, which will not happen this year.
Re: Car Improvements
Posted: Mon Feb 24, 2020 3:35 pm
by netmand
I didn't really mean to get into the weeds of how we kit-out our armor sets. The fact of the matter is that I use the automobile in the entire game, including the late game, so it isn't useless.
Re: Car Improvements
Posted: Tue Feb 25, 2020 4:16 am
by varundevan
if it were like a jump speeder (like in star wars) ,
it would be great
Re: Car Improvements
Posted: Tue Feb 25, 2020 4:56 am
by Oktokolo
The car is just too realistic. It steers like a real car with cursor keys instead of a steering wheel.
The car should turn like the tank. It should also accellerate and break faster.
An entity GUI setting and hotkeys for limiting maximum speed would also be nice.
The partially burnt fuel should not be lost when vehicles are mined - so nucular fuel becomes a non-wasteful option.
And
VehicleSnap needs to be assimilated into vanilla of course.
Re: Car Improvements
Posted: Tue Feb 25, 2020 11:00 pm
by ssilk
The game is also about mastering the vehicles. It's a lot of fun to drive full speed through a landscape constantly changing direction. It's a game in itself.
@netmand: I didn't say it becomes useless. But it becomes to the end more useless than compared to the moment when you first get it.
Ahm. Useless is a stupid word here. "Usefulness" is perhaps more what I mean.
Re: Car Improvements
Posted: Wed Feb 26, 2020 9:00 am
by varundevan
ssilk wrote: ↑Tue Feb 25, 2020 11:00 pm
The game is also about mastering the vehicles. It's a lot of fun to drive full speed through a landscape constantly changing direction. It's a game in itself.
@netmand: I didn't say it becomes useless. But it becomes to the end more useless than compared to the moment when you first get it.
Ahm. Useless is a stupid word here. "Usefulness" is perhaps more what I mean.
as it is mentioned , after a point (exoskeleton) in the game ,
if the car is not being used or being used less (or "usefulness" is reduced) or not being used at all, and it is going to sit there simply, it is useless.
usefulness is a brilliant word btw
Re: Car Improvements
Posted: Wed Feb 26, 2020 2:16 pm
by mrvn
ssilk wrote: ↑Sun Feb 23, 2020 7:01 am
I would also expect that, but the car gets then very dangerously to drive (my opinion). I tried it out.
In that state your factory is normally very improved, many obstacles for the car. Some automatic driving assist is needed. But that also needs you to pave streets to ride on etc. in short: in the late game the car becomes more and more impractical. I think that is not really changeable without making general game changes, which will not happen this year.
How about what AAI vehicles allows: Using the biter AI to steer the car to some point on the map.
We've build a rocket that flew to another planet. Surely we can make a self driving car.
Re: Car Improvements
Posted: Wed Feb 26, 2020 6:36 pm
by ssilk
Would really love that. Because that would fill the gap between belts and train. And would enable super interesting things with cars driving like crazy through your factory (driving you over of course). I would like that.
Re: Car Improvements
Posted: Wed Feb 26, 2020 7:10 pm
by Xeorm
I would not be opposed to a new recipe with slightly higher speeds, but better crash momentum so you can go right through rocks and the like. No more night trees or rocks bringing me to a dead stop when I'm exploring in the car. Bonus points for shielding so that I don't have to step out and repair every so often too.
Re: Car Improvements
Posted: Mon Mar 02, 2020 10:31 am
by mrvn
ssilk wrote: ↑Wed Feb 26, 2020 6:36 pm
Would really love that. Because that would fill the gap between belts and train. And would enable super interesting things with cars driving like crazy through your factory (driving you over of course). I would like that.
I was just thinking about the manual control. You select a car (or get in) and then point and click where you want to go.
But sure, set up waypoints and have cars follow a route back and forth. AAI can do that now too. But I think that goes a bit beyond vanilla.