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Underground pipe / belt simmillar to poles

Posted: Sun Sep 20, 2020 1:34 am
by CzBuCHi
TL;DR
Make game place undergorund pipe | belt sooner if target location is blocked.
What ?
When dragging power poles game is placing them at max wire distance -or- little bit sooner when target tile(s) are occupied so wire is still attached.
Do simmilar thing for placing underground belts/pipes (exit will be placed sooner if target tile + tile directly after target tile in pipe/belt direction is occupied)
Why ?
Simple QOL thing (specially when power poles alreasy uses this algorithm) - so player can simply drag undergounds and game will figure out where to place them ...

Re: Underground pipe / belt simmillar to poles

Posted: Sun Sep 20, 2020 8:16 am
by ickputzdirwech
This! It annoys me so much. +1 (for me more like a +1000)