Combinator which can read entity
Posted: Sat Mar 20, 2021 5:53 pm
It would be awesome to have combinator which can read neigbour entity like a SINGLE train wagon or a car or a tank and output it on wire.
mods have to implement this in a really performance intensive manner, but the base game could implement it as a part of the entity update.DaleStan wrote: ↑Sun Mar 21, 2021 12:37 am You're looking for https://mods.factorio.com/mods/Optera/I ... y%20Sensor
Yes, polling trains (in manual mode) and cars really hurt performance. That's why IS has an option to only read automatic trains, which is a fair bit better than polling every n ticks.ptx0 wrote: ↑Sun Mar 21, 2021 1:47 ammods have to implement this in a really performance intensive manner, but the base game could implement it as a part of the entity update.DaleStan wrote: ↑Sun Mar 21, 2021 12:37 am You're looking for https://mods.factorio.com/mods/Optera/I ... y%20Sensor
or use a buffer box at each wagon and measure that - it'll indicate when one is empty and the others aren't