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Re: [0.12] Bugs, crashes & other issues

Posted: Fri Jun 10, 2016 12:26 pm
by PiggyWhiskey
PiggyWhiskey wrote:Side Note:
Anyone know how to edit a world to remove void?
I managed to solve it by creating a lake.

Code: Select all

/c   
local waterTiles = {}  
for y=2,2 do
    for x=-5,5 do
        table.insert(waterTiles, {name="water", position={game.local_player.position.x+x, game.local_player.position.y+y}})
    end
    game.local_player.surface.set_tiles(waterTiles)
end
It'll create a thin lake just below you to override the Void

Re: [0.12] Bugs, crashes & other issues

Posted: Sat Jun 11, 2016 6:55 am
by DutchJer
void actually is a lake, you can pump water from the sides :P

Re: [0.12] Bugs, crashes & other issues

Posted: Sat Jun 11, 2016 9:45 am
by Choumiko
Grimmn wrote:Just downloaded and tried to use 0.5.27. It works fine except that I am unable to read blueprints. I checked and as far as I can tell the blueprints I am using are setup correctly (signals and such) but whenever I try to read them in the console just returns 0 and that's it. If it matters I'm running Factorio on Ubuntu Linux through Steam.
Can you post screenshots of your blueprints? If the blueprint is wrong FARL should at least give you some hint on what is wrong and not just print a 0
PiggyWhiskey wrote:My guess is the game removes the ground to place the Brick, and FARL just removes the brick not placing a piece of ground underneath it.
FARL searches for non water/ non concrete/stone path tiles left and right for a certain distance. Next version will also not consider out-of-map tiles as a valid ground tile.

Re: [0.12] Bugs, crashes & other issues

Posted: Sat Jun 11, 2016 8:40 pm
by nodaffy5
hey i am on the newest farl and newest factorio and i keep getting a message that says weird stuff about attemting to inder a global value or something what do i do?

Re: [0.12] Bugs, crashes & other issues

Posted: Sat Jun 11, 2016 10:38 pm
by Choumiko
nodaffy5 wrote:hey i am on the newest farl and newest factorio and i keep getting a message that says weird stuff about attemting to inder a global value or something what do i do?
Are you sure you are on the latest FARL? Line 11 makes no sense at all for that error.

Re: [0.12] Bugs, crashes & other issues

Posted: Sat Jun 11, 2016 11:44 pm
by PiggyWhiskey
DutchJer wrote:void actually is a lake, you can pump water from the sides :P
You are correct. But that doesn't help my train tracks. :-P

Re: [0.12] Bugs, crashes & other issues

Posted: Sun Jun 12, 2016 2:12 pm
by Choumiko
out-of-map tiles, bobs poles not working should all be fixed in https://github.com/Choumiko/FARL/releases/tag/v0.5.28

Re: [0.12] Bugs, crashes & other issues

Posted: Sun Jun 12, 2016 7:02 pm
by nodaffy5
Choumiko wrote:
nodaffy5 wrote:hey i am on the newest farl and newest factorio and i keep getting a message that says weird stuff about attemting to inder a global value or something what do i do?
Are you sure you are on the latest FARL? Line 11 makes no sense at all for that error.
I am pretty sure that 0.2.8 is the newest if not please correct me

Re: [0.12] Bugs, crashes & other issues

Posted: Mon Jun 13, 2016 2:15 am
by PiggyWhiskey
nodaffy5 wrote:I am pretty sure that 0.2.8 is the newest if not please correct me
0.2.8 was released April 2015

Check the comment above yours for the latest release. v0.5.28

Re: [0.12] Bugs, crashes & other issues

Posted: Sat Jun 18, 2016 3:07 am
by Phantum
Image
so I'm using FARL to setup my 4 lane trains, but it keeps placing the one signal on the wrong side of the tracks, is there something I am doing wrong, or is this a bug? D:

Same problem in the opposite orientation.
http://puu.sh/pwKO9/924ba24c2b.jpg

Here's my blueprint:
Image

Re: [0.12] Bugs, crashes & other issues

Posted: Sat Jun 18, 2016 3:12 am
by PiggyWhiskey
I can't tell clearly in the blueprint (it might be easier to place it to show it clearly)

Where did you put the chain signal? And what lane are you driving on with FARL?

Re: [0.12] Bugs, crashes & other issues

Posted: Sat Jun 18, 2016 9:47 am
by Choumiko
Phantum wrote:Here's my blueprint:
Image
Only use 1 track piece per lane (the ones with the signals), it should work then

Re: [0.12] Bugs, crashes & other issues

Posted: Sat Jun 18, 2016 3:04 pm
by Phantum
Ah ok, so just a single piece of track per lane, and the rest is ok?

Re: [0.12] Bugs, crashes & other issues

Posted: Tue Jun 21, 2016 10:12 pm
by Metalface7
So, I'm using this mod and 5dim's train mod, and I'm having a lot of difficulty getting the FARL to lay the electric track. Every time I try to use the electric track, the FARL just says "Deactivated: out of rails". Do I need to switch some setting on or create a special blueprint or something?

Re: [0.12] Bugs, crashes & other issues

Posted: Wed Jun 29, 2016 4:55 pm
by Phantum
Metalface7 wrote:So, I'm using this mod and 5dim's train mod, and I'm having a lot of difficulty getting the FARL to lay the electric track. Every time I try to use the electric track, the FARL just says "Deactivated: out of rails". Do I need to switch some setting on or create a special blueprint or something?
you do have electric rails in your cargo, and selected "Use Electric rails" right? :P

Also make sure you aren't using a blueprint already, or else it might not work, I had a problem like that where I had blueprints for 4 lane rails and I hadn't swapped the blueprints to use the electric ones yet. (try using clear) under the blueprint section

Re: [0.12] Bugs, crashes & other issues

Posted: Fri Jul 01, 2016 3:23 pm
by jockeril
got a new one for you Chumiko:
FARL-asking to get a template of horizontal BP.JPG
FARL-asking to get a template of horizontal BP.JPG (24.51 KiB) Viewed 7007 times
I have one full & one empty BPs in my TB (toolbelt) - thought that's what's needed...

* edit: it did populate the empty BP though... :)

Re: [0.12] Bugs, crashes & other issues

Posted: Sun Jul 03, 2016 1:44 pm
by terror_gnom
Hi, First time trying FARL, directly running into a Bug :( When I try to go in Bulldozer Mode it says "Deaktiviert: Unexpected error: __FARL__/FARL.lua:1571: Unknown item name: straight-rail"

Probably they changed the name of the rail from .12 to .13 (after all you dont need to distinguish between straight and curve anymore :) )

Re: [0.12] Bugs, crashes & other issues

Posted: Sun Jul 03, 2016 1:53 pm
by PiggyWhiskey
Isn't there a 0.13 thread for FARL?

Also make sure you download it from the mod portal. A previous version clearly isn't going to work.

Re: [0.12] Bugs, crashes & other issues

Posted: Sun Jul 03, 2016 2:08 pm
by Choumiko
PiggyWhiskey wrote:Isn't there a 0.13 thread for FARL?

Also make sure you download it from the mod portal. A previous version clearly isn't going to work.
He was using a 0.13 version. Fixed here: https://mods.factorio.com/mods/Choumiko/FARL

Re: [0.12] Bugs, crashes & other issues

Posted: Sun Jul 03, 2016 4:03 pm
by terror_gnom
Wrong topic, sorry :( But big thx to the fast fix :D