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Biter should glow when given the light attribute

Posted: Mon May 07, 2018 7:49 pm
by Fansana
Biters won't glow when given the light attribute, biters don't seems to be affected by the light attribute at all which I find kinda sad.
I've tried to use different forms non of them seems to work. If this feature exists I couldn't find it anywhere if it doesn't I would like to request it.

Re: Biter should glow when given the light attribute

Posted: Mon May 07, 2018 7:52 pm
by Klonan
Hmm... you want bioluminescent nuclear biters?

Re: Biter should glow when given the light attribute

Posted: Mon May 07, 2018 7:53 pm
by Fansana
YES!!

Re: Biter should glow when given the light attribute

Posted: Mon May 07, 2018 7:55 pm
by Raeon
This should make for an excellent modding opportunity. Please add this!

Re: Biter should glow when given the light attribute

Posted: Mon May 07, 2018 9:40 pm
by bobucles
Point source, cone, special light mask or beyond?

The nice thing about lighting effects is that most of the heavy lifting can be done by video card so it's not a major burden on UPS.

Re: Biter should glow when given the light attribute

Posted: Tue May 08, 2018 6:31 am
by Lav
Klonan wrote:Hmm... you want bioluminescent nuclear biters?
Is there anyone who wouldn't?

Re: Biter should glow when given the light attribute

Posted: Tue May 08, 2018 7:08 am
by darkfrei
Nuclear biters! But it must be an option for bad computers performance.

It would be nice to have glow (glow_always, glow_when_working, glow_when_powered) for all entities. And glow_mask, for surfaces, that must have always same bright.

Re: Biter should glow when given the light attribute

Posted: Tue May 08, 2018 11:40 am
by Jap2.0
Klonan wrote:Hmm... you want bioluminescent nuclear biters?
I should think that would be obvious.

Re: Biter should glow when given the light attribute

Posted: Tue May 08, 2018 12:19 pm
by mrvn
bobucles wrote:Point source, cone, special light mask or beyond?

The nice thing about lighting effects is that most of the heavy lifting can be done by video card so it's not a major burden on UPS.
yes, yes, yes and yes.

The aliens could itself glow. Their eyes could also glow kind of like headlights. There could be a special alien that has a kind of lantern growing out of its back or head to light the way for other aliens around it. Lot's of cool possibilities.

On that note: There could be aliens that seek light and aliens that avoid light, sneaking around your back in the dark and then attack.

Re: Biter should glow when given the light attribute

Posted: Wed May 09, 2018 12:37 pm
by Aeternus
Klonan wrote:Hmm... you want bioluminescent nuclear biters?
I want Biter candles when flamethrowers are liberally applied!

Glow in the dark Biters for those poor unfortunate soulless that suvive a nuclear strike would also be neat... Or maybe glow in the dark suicide bomber biters? Banelings Biterlings to assail the walls and do some AOE damage on death? Interesting idea and doesn't cost all that much more UPS I wager, since it's just an ondeath trigger.

Re: Biter should glow when given the light attribute

Posted: Wed May 09, 2018 2:14 pm
by MeduSalem
Aeternus wrote:
Klonan wrote:Hmm... you want bioluminescent nuclear biters?
I want Biter candles when flamethrowers are liberally applied!

Glow in the dark Biters for those poor unfortunate soulless that suvive a nuclear strike would also be neat... Or maybe glow in the dark suicide bomber biters? Banelings Biterlings to assail the walls and do some AOE damage on death? Interesting idea and doesn't cost all that much more UPS I wager, since it's just an ondeath trigger.
Nah... please don't.

Makes me remember how annoying those little f*ckers were initially in Diablo:

Image

Re: Biter should glow when given the light attribute

Posted: Fri Jul 13, 2018 3:00 pm
by Fansana
Any report on this?
I mean it has been a couple months now and there hasn't been an update to enable this.

Re: Biter should glow when given the light attribute

Posted: Fri Jul 13, 2018 4:17 pm
by Tekky
Fansana wrote:Any report on this?
I mean it has been a couple months now and there hasn't been an update to enable this.
The next major update, which will add new features, will be version 0.17, which will likely be released in a few months.

However, there are thousands of feature requests. Therefore, the developers will only be able to incorporate a small percentage of these feature requests into the game. For this reason, it is, in my opinion, unlikely (but possible) that this feature will be included in version 0.17. However, I hope that Factorio will continue to be developed even after 1.0 is released, so that there still will be many features added into the game.

The best way to find out about upcoming features is to read the official Factorio blog, which contains a new article every week (Factorio Friday Facts).

Re: Biter should glow when given the light attribute

Posted: Wed Jan 16, 2019 1:36 pm
by Klonan
This is possible now with the script rendering