Current rocket silos are limited to around 150 ticks minimum time per launch. At high speeds this results in the silo sitting idle with the rocket out, despite being ready to launch and the animations leading up being completed. This is mainly from two hardcoded wait times of 120 and 30 ticks respectively.
If these could be exposed, it would be greatly appreciated.
Expose hardcoded silo limits
Re: Expose hardcoded silo limits
Ok, I moved them into the prototype. They default to the same values and the names are "rocket_rising_delay" and "launch_wait_time".
If you want to get ahold of me I'm almost always on Discord.
Re: Expose hardcoded silo limits
Thank you so much!