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Quality of items in Factorio 2.0
Posted: Thu Jun 13, 2024 4:29 pm
by Astron1304
I'd want to make quality function optional.
What: I'd want that players can turn on and off quality function in walkthrough settings (when you're creating the world)
Why: Factorio is not a game about randomness, but about technical calculations and optimization. It's a little strange to see completely random things in such a game that cannot be counted.
Re: Quality of items in Factorio 2.0
Posted: Thu Jun 13, 2024 5:50 pm
by Koub
It's already optional. The only way you can get non-default quality items is by using quality modules in machines crafting items to get a chance crafting an item of improved quality.
Re: Quality of items in Factorio 2.0
Posted: Thu Jun 13, 2024 5:57 pm
by Nidan
In addition to what Koub said, Quality will be its own mod, so you won't even be able to have quality modules if you disable it.
Re: Quality of items in Factorio 2.0
Posted: Thu Jun 13, 2024 8:10 pm
by Illiander42
Astron1304 wrote: ↑Thu Jun 13, 2024 4:29 pm
I'd want to make quality function optional.
What: I'd want that players can turn on and off quality function in walkthrough settings (when you're creating the world)
Why: Factorio is not a game about randomness, but about technical calculations and optimization. It's a little strange to see completely random things in such a game that cannot be counted.
Factorio is a game about scale, and randomness applied to scale stopps being random and starts being statistics.
Re: Quality of items in Factorio 2.0
Posted: Thu Jun 13, 2024 8:11 pm
by Nemoricus
Nidan wrote: ↑Thu Jun 13, 2024 5:57 pm
In addition to what Koub said, Quality will be its own mod, so you won't even be able to have quality modules if you disable it.
I believe it's a required dependency of Space Age.
Re: Quality of items in Factorio 2.0
Posted: Thu Jun 13, 2024 8:54 pm
by Koub
Nemoricus wrote: ↑Thu Jun 13, 2024 8:11 pm
I believe it's a required dependency of Space Age.
Indeed. But Space Age is not mandatory either, Factorio 2.0 can be played without it.
Re: Quality of items in Factorio 2.0
Posted: Thu Jun 13, 2024 9:00 pm
by Nidan
Nemoricus wrote: ↑Thu Jun 13, 2024 8:11 pm
Nidan wrote: ↑Thu Jun 13, 2024 5:57 pm
In addition to what Koub said, Quality will be its own mod, so you won't even be able to have quality modules if you disable it.
I believe it's a required dependency of Space Age.
All three expansion mods can be toggled independent of each other, best source I can find is this, but I believe there was an even more explicit statement by the devs
FFF-378 wrote:Elevated rails be will one of the standalone official mods next to Quality and Space Age
Re: Quality of items in Factorio 2.0
Posted: Thu Jun 13, 2024 9:11 pm
by Koub
Nidan wrote: ↑Thu Jun 13, 2024 9:00 pm
All three expansion mods can be toggled independent of each other, best source I can find is this, but I believe there was an even more explicit statement by the devs
FFF-378 wrote:Elevated rails be will one of the standalone official mods next to Quality and Space Age
Maybe I misinterpreted the
https://factorio.com/blog/post/fff-399, in which a screenshot gave me the impression recycling scraps had quality as a prerequisite.
Re: Quality of items in Factorio 2.0
Posted: Fri Jun 14, 2024 11:02 am
by GrumpyJoe
Could just be a mod loading order thingie? Recyclers could recycle more when they are better quality?
- fff-399-scrap-recycling-recipe.png (86.03 KiB) Viewed 6049 times
Re: Quality of items in Factorio 2.0
Posted: Fri Jun 14, 2024 12:23 pm
by Xorimuth
Nidan wrote: ↑Thu Jun 13, 2024 5:57 pm
In addition to what Koub said, Quality will be its own mod, so you won't even be able to have quality modules if you disable it.
Quality is a required dependency for Space Age. But if you never research it, you will never see it in your game. Even if you do research it, you will never see quality items unless you use quality modules. Additionally I'd expect a mod to come out which removes all the quality researches anyway.
Re: Quality of items in Factorio 2.0
Posted: Fri Jun 14, 2024 12:40 pm
by Loewchen
Xorimuth wrote: ↑Fri Jun 14, 2024 12:23 pm
Quality is a required dependency for Space Age.
Who said that?
Re: Quality of items in Factorio 2.0
Posted: Sat Jun 15, 2024 10:45 am
by Nemoricus
Loewchen wrote: ↑Fri Jun 14, 2024 12:40 pm
Xorimuth wrote: ↑Fri Jun 14, 2024 12:23 pm
Quality is a required dependency for Space Age.
Who said that?
boskid on the Factorio Discord, in #space-age.
- Required Dependency.png (18.1 KiB) Viewed 5965 times
Re: Quality of items in Factorio 2.0
Posted: Sat Jun 15, 2024 5:01 pm
by Loewchen
Nemoricus wrote: ↑Sat Jun 15, 2024 10:45 am
boskid on the Factorio Discord, in #space-age.
So SA requires Quality and Quality requires SA, what is the point of making them separate mods then? Or is just a logical necessity and not an info.json dependency, so you can use other mods to bridge the gap.
Re: Quality of items in Factorio 2.0
Posted: Sat Jun 15, 2024 6:22 pm
by BrainGamer_
Loewchen wrote: ↑Sat Jun 15, 2024 5:01 pm
So SA requires Quality and Quality requires SA
Where did you get that last part from? Afaik you can have a vanilla + quality game, no SA.
Re: Quality of items in Factorio 2.0
Posted: Sat Jun 15, 2024 6:34 pm
by Loewchen
BrainGamer_ wrote: ↑Sat Jun 15, 2024 6:22 pm
Where did you get that last part from? Afaik you can have a vanilla + quality game, no SA.
The recycler is unlocked by mining scrap, scrap only exists on fulgora, fulgora requires SA.
Re: Quality of items in Factorio 2.0
Posted: Sat Jun 15, 2024 7:22 pm
by pleegwat
Loewchen wrote: ↑Sat Jun 15, 2024 6:34 pm
BrainGamer_ wrote: ↑Sat Jun 15, 2024 6:22 pm
Where did you get that last part from? Afaik you can have a vanilla + quality game, no SA.
The recycler is unlocked by mining scrap, scrap only exists on fulgora, fulgora requires SA.
Vanilla and SA have different tech trees.