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[0.12] placing ghost buildings with personnal roboport

Posted: Sat Jul 18, 2015 2:03 pm
by LotA
Hi,

It's not really a bug but rather a uncomfortable annoyance :

When you're low on a building and want to place ghosts of it, your personnal bots take the item in the inventory but also in the hand resulting in a empty hand and the inability to place anymore ghost structures.

solution : make the personnal bot ignore what's held in hand.

Re: [0.12] placing ghost buildings with personnal roboport

Posted: Sat Jul 18, 2015 2:18 pm
by FishSandwich
LotA wrote:solution : make the personnal bot ignore what's held in hand.
I think a better solution would be, to ignore what is in your hand if there is less than 2.

Re: [0.12] placing ghost buildings with personnal roboport

Posted: Sun Jul 19, 2015 3:50 am
by johanwanderer
I find the personal roboport fairly annoying, so I only equip it some of the times and remove it when I do something like you suggested (or remove chests filled with stuff) It's so easy for the personal robots to dump a chest's contents into your inventory and you end up with lots of "inventory full" messages. What would be nice is the ability to toggle the personal roboport on/off. Or, make it so that the personal roboport is off when you're within another logistic network.

Re: [0.12] placing ghost buildings with personnal roboport

Posted: Sun Jul 19, 2015 4:34 pm
by ssilk
Hm. How about being able to switch priorities between Personal Roboport and other roboports?

Off topic:
When I built stuff with ghosts/blueprints:
- I normally don't need it immediately,
- I need so much items, that II could not hold all
- I never have the right item with me
- I have just ordered the items to take with me for the outpost.

Re: [0.12] placing ghost buildings with personnal roboport

Posted: Mon Jul 20, 2015 1:13 am
by SHiRKiT
I haven't test them yet, but a lot of discussions came from the FF that showed it. I have to test to better understand it.

Re: [0.12] placing ghost buildings with personnal roboport

Posted: Mon Jul 20, 2015 2:07 pm
by bobucles
You can already place unlimited ghosts by making a blueprint of a single item. It's a bit cumbersome for the inventory because you don't have bulk blueprint storage, but it'll work.

The best solution I have for this is to use the inventory filters. If the toolbar item you're using runs out, then the filter would let you freely place more as blueprint ghosts. Placing a ghosted structure would be obvious, but I dunno if placing a ghosted raw material might mean anything useful. Probably not.