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"Baking" layered recipe icons (Python)

Posted: Sun Mar 01, 2020 1:42 am
by Deadlock989
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Re: "Baking" layered recipe and item icons (Python)

Posted: Sun Mar 01, 2020 2:34 am
by Deadlock989
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Re: "Baking" layered recipe and item icons (Python)

Posted: Sun Mar 01, 2020 10:31 am
by Deadlock989
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Re: "Baking" layered recipe and item icons (Python)

Posted: Mon Mar 02, 2020 8:29 am
by billbo99
In my own experience I have noticed that not all recipes have icons. If the mod owner has not defined on the game will work out an icon based on the main_product.

@theRustyKnife has made this helper library mod .. https://mods.factorio.com/mod/rusty-locale .. which has taken over a lot of the hard work. If you look at the home page for the mod, there are methods to get the correct localised_name and icons for a prototype.

Re: "Baking" layered recipe and item icons (Python)

Posted: Mon Mar 02, 2020 8:36 am
by billbo99
As for layered icons its ODD that the game does not merge all the layers together when it forms the atlas images, after that point the icons are not going to change.

I wonder if we could poke WUBE into do some optimization and instead of relying on the graphics cards to layer all the icons as they are displayed on the map, pre-bake them during the process that builds the atlas.

PS Maybe they have already done this optimization, but have not talked about it.

Re: "Baking" layered recipe and item icons (Python)

Posted: Mon Mar 02, 2020 8:58 am
by Deadlock989
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Re: "Baking" layered recipe and item icons (Python)

Posted: Sat Mar 14, 2020 12:40 pm
by Deadlock989
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Re: "Baking" layered recipe icons (Python)

Posted: Tue Mar 17, 2020 5:44 pm
by Deadlock989
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