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[2.0.15] Crash loading 2.0.14 save (Chunk.cpp:705: value > 0 was not true) (Chunk::removeActiveNeighbourForce)
Posted: Thu Nov 07, 2024 2:30 pm
by joshinils
I am well aware my save game may be corrupted from using faulty ram before.
I have installed an entirely new ram kit now and a memtest passed.
Opening the savegame in 2.0.14 works (although the log complains that it was opened in .15), but 2.0.15 does not, it crashes.
Re: [2.0.15] savegame from 2.0.14 doesn't load (Chunk.cpp:705: value > 0 was not true)
Posted: Thu Nov 07, 2024 3:05 pm
by robot256
Maybe obvious question, can you re-save it after loading in 2.0.14 and get a different result in 2.0.15?
Re: [2.0.15] savegame from 2.0.14 doesn't load (Chunk.cpp:705: value > 0 was not true)
Posted: Thu Nov 07, 2024 3:11 pm
by joshinils
robot256 wrote: ↑Thu Nov 07, 2024 3:05 pm
Maybe obvious question, can you re-save it after loading in 2.0.14 and get a different result in 2.0.15?
I can, and no
Re: [2.0.16] savegame from 2.0.14 doesn't load (Chunk.cpp:705: value > 0 was not true)
Posted: Fri Nov 08, 2024 3:17 pm
by joshinils
Same thing in 2.0.16
I want to continue playing, but I also don't want to stay on 2.0.14 with a potentially corrupt savegame with which I can never update Factorio.
Re: [2.0.17] savegame from 2.0.14 doesn't load (Chunk.cpp:705: value > 0 was not true)
Posted: Wed Nov 13, 2024 2:01 am
by joshinils
Re: [2.0.15] savegame from 2.0.14 doesn't load (Chunk.cpp:705: value > 0 was not true)
Posted: Sat Nov 16, 2024 2:49 am
by joshinils
Re: [2.0.15] savegame from 2.0.14 doesn't load (Chunk.cpp:705: value > 0 was not true)
Posted: Sat Nov 16, 2024 2:50 am
by joshinils