[Idea] Train cars, armored vehicles, nuclear power, and more
Posted: Thu Feb 28, 2013 10:54 pm
Sorry for the long post. There are quite a few improvements I'd like to see in the game ideally. Feel free to disagree in replies, I love criticism and hearing other peoples' opinions!
Rails Improvements
2 types of train cars:
-Cargo car: Length of 2, same length as locomotive. Crafted with steel + 10 steel chests, holds 50k resources. Used for transport of materials.
-Turret car: Either length of 2 with 2 turrets or length of 1 with 1 turret. Crafted with steel + turret(s). Used for defense of convoys.
-Locomotive should require fuel of some sort... maybe oil or gas harvested from hidden resources?
-Refueling station for train, or just right click and place like the car
-Material loading/unloading stations. Perhaps use crates of some sort, or pick up chests themselves and place them on the train/on the ground.
Armored Vehicles
-Tank: Very slow (slightly faster than walking speed maybe?), built in turret, lots of health. Maybe use a magnetic accelerator cannon, load with iron sticks as ammo, requires coal or nuclear power to operate. Can run over aliens, spawners, and turrets.
-LAV (Light Armored Vehicle): Requires burnables to operate. Very, very fast like the car, but with more health. No built in weapons, so the only defense is what you have equipped. Can run over creepers, but not buildings. Maybe turn the car into this
-Aquatic vehicle: Fast in water, slow on land. Requires burnables to operate. Other than that, same stats as LAV.
Nuclear Power
-Find radioactive isotopes underground. Process them, and put them in the reactor. This would replace the coal-powered boilers in the late game, when coal is harder to find. Becomes a target for creepers, and when destroyed, has a large blast radius.
-Isotopes could be a hidden resource.
-Possibility of nuclear waste? Remove expired isotopes from the reactor. Place them in a chest for storage. Any living beings near the chest get damaged.
Other items for consideration
-Capacitor: I've noticed that at night, when my solar power system doesn't generate power and my turrets are firing, my entire facility flickers with each shot. It would be nice to have a capacitor to store excess energy that is generated when I'm not getting attacked, so that the lasers don't momentarily drain my power.
-Some kind of weapon to use against rocket turrets. Those things are impossible, man.
-Conveyor sorter/splitter: Using filter inserters to sort items on the conveyer can be unreliable and bulky. Having a 1x1 or even 3x3 item to sort input items would be incredible. It would also be nice to have a conveyor splitter, so that you can split off coal and mineral resources, for instance.
Let me know what you guys think!
Rails Improvements
2 types of train cars:
-Cargo car: Length of 2, same length as locomotive. Crafted with steel + 10 steel chests, holds 50k resources. Used for transport of materials.
-Turret car: Either length of 2 with 2 turrets or length of 1 with 1 turret. Crafted with steel + turret(s). Used for defense of convoys.
-Locomotive should require fuel of some sort... maybe oil or gas harvested from hidden resources?
-Refueling station for train, or just right click and place like the car
-Material loading/unloading stations. Perhaps use crates of some sort, or pick up chests themselves and place them on the train/on the ground.
Armored Vehicles
-Tank: Very slow (slightly faster than walking speed maybe?), built in turret, lots of health. Maybe use a magnetic accelerator cannon, load with iron sticks as ammo, requires coal or nuclear power to operate. Can run over aliens, spawners, and turrets.
-LAV (Light Armored Vehicle): Requires burnables to operate. Very, very fast like the car, but with more health. No built in weapons, so the only defense is what you have equipped. Can run over creepers, but not buildings. Maybe turn the car into this
-Aquatic vehicle: Fast in water, slow on land. Requires burnables to operate. Other than that, same stats as LAV.
Nuclear Power
-Find radioactive isotopes underground. Process them, and put them in the reactor. This would replace the coal-powered boilers in the late game, when coal is harder to find. Becomes a target for creepers, and when destroyed, has a large blast radius.
-Isotopes could be a hidden resource.
-Possibility of nuclear waste? Remove expired isotopes from the reactor. Place them in a chest for storage. Any living beings near the chest get damaged.
Other items for consideration
-Capacitor: I've noticed that at night, when my solar power system doesn't generate power and my turrets are firing, my entire facility flickers with each shot. It would be nice to have a capacitor to store excess energy that is generated when I'm not getting attacked, so that the lasers don't momentarily drain my power.
-Some kind of weapon to use against rocket turrets. Those things are impossible, man.
-Conveyor sorter/splitter: Using filter inserters to sort items on the conveyer can be unreliable and bulky. Having a 1x1 or even 3x3 item to sort input items would be incredible. It would also be nice to have a conveyor splitter, so that you can split off coal and mineral resources, for instance.
Let me know what you guys think!