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boeljoet`s modulair base

Posted: Wed Nov 02, 2016 10:31 am
by boeljoet
Srry for the spelling. Just look at the ocd-free pictures if you need a brake

I was working on my railway setup and usualy i go for a traintracklengt for a 1-3-1 train (20 rail way segment)
and i make the folowing bluerpints (note: i do not take credit for the rail blueprints, as they have been remade over and over again)

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as you can see in the above images, i have made tiles out of the distance from my train network (40-40)
around this tile there is a path (2 blocks) wich i call the overlap zone (no buildings may be placed here)
the train station can be upgraded to handle any lengt train by putting additional tiles between the 2 segments.
becous every side of a cargo wagon can output 1 saturated blue belt i usualy go for 2-4 or 8 cargo wagons (love the 4-4 belt balancer)

i got carried away and in these tiles i made diferent variants to form as an outpost for producing whatever i might need.

first is solar.
ofcorse verry close to the ratio of 0.84

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instead of adding a bunch of text from why or the idea behind it ill just show u the rest of the modules so far

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bonus image. the storage i just came up with

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Re: boeljoet`s modulair base

Posted: Wed Nov 02, 2016 10:35 am
by boeljoet
saved

Re: boeljoet`s modulair base

Posted: Wed Nov 02, 2016 10:35 am
by boeljoet
why

Re: boeljoet`s modulair base

Posted: Sat Nov 12, 2016 9:21 pm
by rubberduck
i love those.

any chance for a save or a blueprint? :D