[failure] train defense
Posted: Sun Jan 08, 2017 4:06 am
Inspired by the 'golden train' thread I wanted to make a train defense.
I decided against an 'eternal loop' setup since I want to have multiple trains running and I wanted to be able to refuel them.
I came up with this spiral solution:
Which works fine in peace time: there are a lot of signals at the bottom (presumably the 'safe' side) and they make good speed on the rest of the loop. I have two stations and set them to go to A and then B waiting 0 seconds at each. Of course, since we have no underground or bridges the spiral has to cross, so occasionally trains have to wait for the crossing. My idea was to have enough trains so there will always be a train ready to go.
Possible improvements:
- Maybe the crossing should be in the middle so that trains are never blocked from going on the 'active' loop
- Maybe having multiple separate loops works better than a spiral, could even use a number of concentric 'golden train' loops.
However, the main outcome of the experiment is that trains just don't have the stopping power to kill behemoth biters . They kill everything else easily, but when they hit a moth they stop. They continue to do damage per second, but since they are stopped they will now be attacked by other biters and die:
I tried making longer trains (4 engines chained together). This might give more damage, but unfortunately they switch to manual mode when one engine is killed, so they block the track until they're gone.
I guess you could have this as part of a defense setup, i.e. also have a number of laser turrets, but then, why not just have laser turrets?
Also, it is annoying that you can't deploy trains automatically, so this will always require manual 'reloading'.
My conclusion: trains are not part of a good defense setup . Anyone has a better idea to get this working?
I decided against an 'eternal loop' setup since I want to have multiple trains running and I wanted to be able to refuel them.
I came up with this spiral solution:
Which works fine in peace time: there are a lot of signals at the bottom (presumably the 'safe' side) and they make good speed on the rest of the loop. I have two stations and set them to go to A and then B waiting 0 seconds at each. Of course, since we have no underground or bridges the spiral has to cross, so occasionally trains have to wait for the crossing. My idea was to have enough trains so there will always be a train ready to go.
Possible improvements:
- Maybe the crossing should be in the middle so that trains are never blocked from going on the 'active' loop
- Maybe having multiple separate loops works better than a spiral, could even use a number of concentric 'golden train' loops.
However, the main outcome of the experiment is that trains just don't have the stopping power to kill behemoth biters . They kill everything else easily, but when they hit a moth they stop. They continue to do damage per second, but since they are stopped they will now be attacked by other biters and die:
I tried making longer trains (4 engines chained together). This might give more damage, but unfortunately they switch to manual mode when one engine is killed, so they block the track until they're gone.
I guess you could have this as part of a defense setup, i.e. also have a number of laser turrets, but then, why not just have laser turrets?
Also, it is annoying that you can't deploy trains automatically, so this will always require manual 'reloading'.
My conclusion: trains are not part of a good defense setup . Anyone has a better idea to get this working?