[0.17] 2000spm rail-based megabase without mods [blueprints]
Posted: Thu Apr 11, 2019 1:52 pm
Hi,
I've put around 200 hours into a single Rail World game that started in 0.16 and then was upgraded to 0.17. Luckily I didn't actually encounter any of the 0.17 bugs in that game.
This is a 2-lane RHD 1+4 train system with occasional 1+2 and 1+1 in special cases. It's currently not doing a full 2000+spm due to the shortage of low density structure production.
Here is some overview:
Steel smelting array:
Blue circuit factory:
Chemical science factory:
Rocket silos:
I have also run a couple of experiments eg. bot mining:
However, I gave up this map mostly because of UPS issue, I'm getting 40-45 UPS using a decent hardware (i7, 16gb ram etc.). Here are some performance stats:
Transport lines: ~4.5ms
Entity updates: ~11ms
Electric network: ~1.2ms (this one is really interesting, I have a good margin in nuclear plants as seen in the screenshot)
Path finder: ~1ms (train path finder is separate, so what is it?)
which contributes to a complete frame time of 21ms which makes it a bit frustrating to play at 2/3 of the normal speed. If anyone could suggest what's the biggest UPS drain here I'd be very helpful.
I'm not using any mod and I've already tested: disabling pollution, removing all trees from the map, removing all fish from the map and nothing really made any difference.
Save file (link valid for 30 days):
(k25.zip) https://ufile.io/38pov
I've put around 200 hours into a single Rail World game that started in 0.16 and then was upgraded to 0.17. Luckily I didn't actually encounter any of the 0.17 bugs in that game.
This is a 2-lane RHD 1+4 train system with occasional 1+2 and 1+1 in special cases. It's currently not doing a full 2000+spm due to the shortage of low density structure production.
Here is some overview:
Steel smelting array:
Blue circuit factory:
Chemical science factory:
Rocket silos:
I have also run a couple of experiments eg. bot mining:
However, I gave up this map mostly because of UPS issue, I'm getting 40-45 UPS using a decent hardware (i7, 16gb ram etc.). Here are some performance stats:
Transport lines: ~4.5ms
Entity updates: ~11ms
Electric network: ~1.2ms (this one is really interesting, I have a good margin in nuclear plants as seen in the screenshot)
Path finder: ~1ms (train path finder is separate, so what is it?)
which contributes to a complete frame time of 21ms which makes it a bit frustrating to play at 2/3 of the normal speed. If anyone could suggest what's the biggest UPS drain here I'd be very helpful.
I'm not using any mod and I've already tested: disabling pollution, removing all trees from the map, removing all fish from the map and nothing really made any difference.
Save file (link valid for 30 days):
(k25.zip) https://ufile.io/38pov