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Just another MP map
Posted: Mon Jan 05, 2015 12:46 am
by wbykos
Played by 3 random players (evolve), with lags. Started by 2 players with two separate bases. After we got enormous pollution over there, bitters almost stop their attacks, perhaps its a bug.
Re: Just another MP map
Posted: Mon Jan 05, 2015 12:47 am
by wbykos
Re: Just another MP map
Posted: Mon Jan 05, 2015 12:48 am
by wbykos
Re: Just another MP map
Posted: Mon Jan 05, 2015 12:49 am
by wbykos
Re: Just another MP map
Posted: Mon Jan 05, 2015 4:41 am
by AlphaRaptor
Cool , but not that big
May base is Bigger
Re: Just another MP map
Posted: Mon Jan 05, 2015 2:13 pm
by Piranha
Over 100k aliens killed.. that'll put a dent in them
I had done the same for a while on evolve just hosting for anyone that wanted to play.. Fish actually started the world with me.. to bad updates surpassed the game and it never got finished
AlphaRaptor wrote:Cool , but not that big
May base is Bigger
Prove it, make your own thread
Re: Just another MP map
Posted: Mon Jan 05, 2015 7:12 pm
by AlphaRaptor
Piranha wrote:Over 100k aliens killed.. that'll put a dent in them
I had done the same for a while on evolve just hosting for anyone that wanted to play.. Fish actually started the world with me.. to bad updates surpassed the game and it never got finished
AlphaRaptor wrote:Cool , but not that big
May base is Bigger
Prove it, make your own thread
I can but i'm not done yet
Re: Just another MP map
Posted: Mon Jan 05, 2015 7:48 pm
by Piranha
AlphaRaptor wrote:
I can but i'm not done yet
Right.. and I have a spaceship in factorio but I'm not quite ready to show it either.. I think I will wait until .12 comes out to post it on here..
Re: Just another MP map
Posted: Tue Jan 06, 2015 7:55 pm
by psihius
AlphaRaptor wrote:Cool , but not that big
May base is Bigger
Trick question: is it playable in multiplayer?
MP makes it hard to make these sizes of factories - it's a slideshow
I was actually one of the players on this map
Biter pathing issues, horrendous lag spikes and the sheer size of the robotic network... Well, we just gave up and pushed for the rocket defence
We had like 3-4 crashes per hour of game play at least in the end.