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Just another MP map

Posted: Mon Jan 05, 2015 12:46 am
by wbykos
Played by 3 random players (evolve), with lags. Started by 2 players with two separate bases. After we got enormous pollution over there, bitters almost stop their attacks, perhaps its a bug.
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map exchange string

Re: Just another MP map

Posted: Mon Jan 05, 2015 12:47 am
by wbykos
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Re: Just another MP map

Posted: Mon Jan 05, 2015 12:48 am
by wbykos
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Re: Just another MP map

Posted: Mon Jan 05, 2015 12:49 am
by wbykos
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Re: Just another MP map

Posted: Mon Jan 05, 2015 4:41 am
by AlphaRaptor
Cool , but not that big :D
May base is Bigger :D

Re: Just another MP map

Posted: Mon Jan 05, 2015 2:13 pm
by Piranha
Over 100k aliens killed.. that'll put a dent in them :lol:

I had done the same for a while on evolve just hosting for anyone that wanted to play.. Fish actually started the world with me.. to bad updates surpassed the game and it never got finished :(

AlphaRaptor wrote:Cool , but not that big :D
May base is Bigger :D
Prove it, make your own thread ;)

Re: Just another MP map

Posted: Mon Jan 05, 2015 7:12 pm
by AlphaRaptor
Piranha wrote:Over 100k aliens killed.. that'll put a dent in them :lol:

I had done the same for a while on evolve just hosting for anyone that wanted to play.. Fish actually started the world with me.. to bad updates surpassed the game and it never got finished :(

AlphaRaptor wrote:Cool , but not that big :D
May base is Bigger :D
Prove it, make your own thread ;)
I can but i'm not done yet :D

Re: Just another MP map

Posted: Mon Jan 05, 2015 7:48 pm
by Piranha
AlphaRaptor wrote: I can but i'm not done yet :D
Right.. and I have a spaceship in factorio but I'm not quite ready to show it either.. I think I will wait until .12 comes out to post it on here.. :roll:

Re: Just another MP map

Posted: Tue Jan 06, 2015 7:55 pm
by psihius
AlphaRaptor wrote:Cool , but not that big :D
May base is Bigger :D
Trick question: is it playable in multiplayer? :twisted:

MP makes it hard to make these sizes of factories - it's a slideshow :)

I was actually one of the players on this map :) Biter pathing issues, horrendous lag spikes and the sheer size of the robotic network... Well, we just gave up and pushed for the rocket defence :) We had like 3-4 crashes per hour of game play at least in the end.