Starting Area
Posted: Fri Feb 07, 2020 6:33 pm
My starting area with red science.
Using Dectorio to create camps, and small villages. As well as to terraform mining areas into more realistic looking areas, adding in rocks, changing grass tiles for dirt. Looking forward to railways so I can creating depots, warehouses, and etc.
Hoping to add bobs, angels, and what not later in the game. I am anticipating it to break setups, so older processing plants become obsolete and are left in tact as remnants on the map. However a lot of the mines may still be operation in a given area.
All so have Cargo-Ships to hopefully pave water-ways and create ports in the future, have bustling towns with vehicles and asphalt. ETC.
Using Dectorio to create camps, and small villages. As well as to terraform mining areas into more realistic looking areas, adding in rocks, changing grass tiles for dirt. Looking forward to railways so I can creating depots, warehouses, and etc.
Hoping to add bobs, angels, and what not later in the game. I am anticipating it to break setups, so older processing plants become obsolete and are left in tact as remnants on the map. However a lot of the mines may still be operation in a given area.
All so have Cargo-Ships to hopefully pave water-ways and create ports in the future, have bustling towns with vehicles and asphalt. ETC.