Research-queue and -progress Visualizaton / Research-Overhauls

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ssilk
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Research-queue and -progress Visualizaton / Research-Overhauls

Post by ssilk »

This is about the research-queue, like interruption of current research or splitting research. But also how the research-tree is visualized, how the progress is visualized and so on.

Research presentation
viewtopic.php?f=6&t=45163 Research Menu Suggestions
Image

Research progress
viewtopic.php?f=6&t=4816 Active Lab Count
viewtopic.php?f=6&t=6424 "No research" notice alarms.
viewtopic.php?f=6&t=8690 Small UI improvements
viewtopic.php?f=6&t=16445 Technology Research - Icon on HUD
viewtopic.php?f=6&t=20438 Tech Progress: More Info!
viewtopic.php?f=6&t=25362 Changing the way research requirements are displayed
viewtopic.php?f=6&t=41373 research progress


Change/show Queue or Interrupt Research
viewtopic.php?f=6&t=1662 Power supply priority and Research progress fix
viewtopic.php?f=6&t=30466 Auto research queue
viewtopic.php?f=6&t=38656 Show Non-Researched Items as Locked


Research Overhauls
https://forums.factorio.com/forum/vie ... =6&t=10052 Uses for labs in the late late game for calculating orbits
See also https://forums.factorio.com/forum/vie ... 94&t=14562 Unlimited upgrades Mod.
https://forums.factorio.com/forum/vie ... =6&t=12331 Research-Center
https://forums.factorio.com/forum/vie ... f=6&t=5100 An idea for restructiring research
https://forums.factorio.com/forum/vie ... =71&t=4569 Technological Difficulty ("Mining hardness" for research).
https://forums.factorio.com/forum/vie ... f=6&t=3034 Making Research more difficult / rewarding
https://forums.factorio.com/forum/vie ... f=6&t=1637 More researches at once
https://forums.factorio.com/forum/vie ... ?f=6&t=956 Option to deal with korean research system
viewtopic.php?f=6&t=28900 Add a slider to increase research and build times
viewtopic.php?f=6&t=31254 Research Takes more Time and Labs Increases Speed after a While / Acceleration of Research
viewtopic.php?f=6&t=33925 Eliminate Science Packs Altogether
viewtopic.php?f=6&t=46676 Let Labs Research a Single Science
viewtopic.php?f=6&t=47234 BigResearch overhaul idea that would encourage, but not force the player to automate everything.


Note also:
https://www.factorio.com/blog/post/fff-159 Friday facts #159 - Research revolution


Multiplayer
https://forums.factorio.com/forum/vie ... =6&t=12323 Research choice voting for MP
https://forums.factorio.com/forum/vie ... h+progress A cup of multiplayer

Somehow related:
https://forums.factorio.com/forum/vie ... 67&t=10222 Improvement of crafting queue

Mods
viewtopic.php?f=92&t=17219 Research queue
viewtopic.php?f=80&t=14645 Research-queue and -progress Visualizaton / Research-Overhauls
Last edited by ssilk on Wed May 17, 2017 4:55 pm, edited 17 times in total.
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ratchetfreak
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Re: Research-queue and -progress Visualizaton

Post by ratchetfreak »

you have "no research alarms" listed twice

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